The Regiment
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The Regiment


Members: 9
Avg. rank: 4
Competence: 0.8
 
Joining: Applications
Required rank: 4
 
Founder: Col. Lauer
Founded: 25.06.2012
Coalition info

NEW TRAINING LABS
Ukraine SM, UK MoS, and Spain PD

OUR MISSION AS A MEMBER OF THE REGIMENT
As an elite member of THE REGIMENT you are expected to be a boss as well as a respectable member of afterwind society. We try to be a largely respected coalition as well as one that fun to be in. I only want you to be some what nice to our members but everyone else is fair game I couldn't care less to what you say to anyone else.

APPLICATION INFORMATION
In my coalition application is easy all you have to do is ONE of the following things
~Beat an officer or Leader in a game.
~Be a likable person, in other words put up a good fight and chat with me or an officer to the point where we like you
~Win a duel against any member
~Message me, we can work things out I'm sure you can get in some how.





RULES OF THE COALITION
Although there is really no way to know if you do these things unless we're there I like to have a few guild lines of how you should play in my coalition.
1.)NO FIRST TURNS ATTACKS, besides it only works against a weak player anyways.
2.)NO BETRAYAL, the is no honor in it.
3.)NO SPAMMING, it is annoying and pointless



TRAINING LABS

~Perfect Defense
-Spain

~Master of Stealth
-UK

~Sky Menace
-Ukraine




THE REGIMENT, TIPS TO HELP YOU PLAY THE GAME BETTER

~BASICS
-Wall around your capital always, gives you a turn to stop your enemy.
-Infantry is the best for defense on land, tanks are more offensive
-Always take every town in your country, gives you an income bonus.
-If you are in a port city its pointless to wall just on land remember to use a couple of destroyers as well in the ocean if you do wall.
-It is always safe to have sentry planes around your land to protect from stealth, it could save your life.
-Playing a low start funds game? Try using imperialist or a lower cost starting country.

~MATCHING STRATEGY WITH COUNTRY CHOICE
-Germany is a very good defensive area due to its central location, Perfect defense can be used here with good results, but if Master of Stealth or Sky Menace is your thing it still is very effective.

-UK is most effective for Perfect Defense and Master of Stealth and allies very well with France, but be warned its very expensive starting country and in a CW with a 10k start you wont have much to use in the start and after whatever transports you are using you wont have much afterwards so if you are MoS or SM gets some funds quick. And remember to guard Scandinavia when fighting Russia or Ukraine.

-Spain like UK it is very effective in MoS and PD when you are allied with UK or France and it is the cheapest of the western powers, but, YOU MUST CAPTURE ITALY IN THE FIRST TURN, chances are in western Europe you wont win the race to France so use your eastern port cities to get to Italy not only is it a nice income boost it stops Turkey from getting its main source of income effectively shutting an enemy down, afterwards, just let your Eastern ally finish Turkey off from there.

-Turkey is an excellent grab and go country allowing troops in Ukraine, Greece, Egypt, Romania, Bulgaria, Moldova, Serbia, Syria, Iraq, Georgia, Lebanon, Armenia, Macedonia, and a few others in the first turn. It can use any strategy really, but, its expensive so you will start with low funds in a 10K game. Also remember to get Italy early if Spain or France beats you to it you will have trouble fighting them, plus you will have Ukraine problems no matter what you do really so remember to wall.

-Ukraine easily beats Russia Central no matter who is using Russia with in reason, it is also a great place to start in low start fund games because it has high unit rates, reinforcement rates, and it cheap. The problem with Ukraine though is it gets low funds every turn so get some income fast try going into Russia first and remember to capture cities too, and if you get Russia fast enough Turkey shouldn't be too hard either.

~COALITION WAR TACTICS, TIPS, ECT.
-Never let the enemy have Turkey and Ukraine as their start country, its a nearly unbeatable team.
-Russia although a good income country, it can't beat Ukraine, don't pick Russia Central and if your enemy chooses Russia Central pick Ukraine for an easy win.
-In your three member team it is always good to have someone pick a low income country so they can help other member with funds, if you are the low income country send about 1000 to each of your members who have chosen high cost country giving your team an income boost early in the game and extended expansion early in the game.
-Communicate always, have the team all in tactical positions from the start, and make sure you don't waste troops by attacking the same neutral country it gives your enemy more room to expand and more time to get ready to attack.
-Close but not too Close, don't pick countries that are all right next to each other it stops your team from expanding as far out, but, make sure you can be supporting your team within one turn of a large scale invasion.



THE REGIMENT BENEFITS
-As a member of THE REGIMENT I want you to enjoy it and if there is anything I (Col. Lauer) can do to help I would be happy to, for example if you need a scenario played just say it on coalition chat and I will try to get it out for you.

-I will hold private games during the weekends, the passwords will always be SILENCE. these game will be for SP gain and testing applicants.

-I also believe to be a good coalition we need to compete often so I will host a coalition games often



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IF YOU HAVE ANY PROBLEMS PLEASE CONTACT Col. Lauer.
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Members

User SP Joined Last seen
Col. Lauer (Leader) 76850 25.06.2012 196d ago
wraithspear1 36861 14.07.2012 9h ago
Atsizadam 37350 22.07.2012 2d ago
dev3773 12861 27.07.2012 104d ago
itsmenaveen 30300 15.07.2012 228d ago
FerdiNator 21855 15.07.2012 287d ago
Cookie Monster 6132 11.07.2012 304d ago
Chaos0476 4928 26.06.2012 312d ago
clausewitz 13854 27.06.2012 327d ago
atWar team

Amok - programming
Ivan - design, website
Dave - promotion

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