Update: Peace On First Turn, Country Selection, Interface.
News index
Good new everybody! We have a new update for you, which implements some of the much-requested features. Here's the full list:

  • Peace on turn 1. All players now start in peace and automatically change to war on the next turn (unless new arrangements are made by the players). This also includes late-joiners, which can't attack and cannot be attacked on their first turn. This should prevent a lot of grief that comes from being instantly eliminated on turn 1 or being hit by a sneaky late-joiner. Of course, neutrals can still be attacked, so you can expand in other ways.

  • Skipping your turn in the country selection phase will now have consequences. Starting from the second timeout you will be losing 10% of the starting cash (each timeout). On the 5th timeout you're automatically kicked out. This should make starting games faster and prevent a situation where someone just sits there without selecting a country.

  • Player count added to the lobby rooms and game creation chat.

  • Players in the game creation screen now have their status displayed. 'Ready' button no longer spams the chat, but simply puts 'ready' status next to the player's name. Game creator has 'creator' status instead.

  • To change teams in the game creation screen you now need to click on the team name. The old 'join' button has been removed because things were getting messy with the newly introduced player status.

  • Lobby game list filter now has 'My games' - should be especially helpful in the Casual games room.

  • Additional tab added to the Players menu - 'SP pool'. It shows the game's combined SP pool (including SP of players that have already left/lost), as well as the amount of SP you would currently get if you win or lose.

  • Separate button added for detection range. View range button now only shows actual view range.

  • Last but not least: timer font has been changed! This should please some designer types suffering from a Comic Sans font allergy.

    Additionally, there are some slight Strategy tweaks discussed here.



    19.06 - CHANGES & FIXES

  • Game hosts can now put game start on hold in the country selection menu. Everybody still needs to select their countries, but the game won't start until the host unticks the checkbox. This addresses the need to wait for extra players in the country selection phase, especially in scenarios.

  • Country selection timeout penalty is now 5% of the starting money.

  • End game stats have been fixed; should now show up properly.
  • Posted: 18.06.2012 | Ivan


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    Column Durruti - 14.07.2012 at 01:05  
    Written by Cpt.Cutter, 14.07.2012 at 00:58

    WHO THOUGH OF THIS ITS BAD I QUIT :-( :-(

    :nogood::nogood:


    Obviously 1st turn attacker^ I nao dispise u
    darkstorm777 - 17.07.2012 at 10:27  
    Written by perhelis, 18.06.2012 at 14:40

    Tzeentch - are you for real? Have you ever played any scenario?... We tried 5 times True WWII (most popular scenario ever). We were waiting for 16 players and then start the game. However, when the game starts NOT ALL players join (bug in the game?) - usually like 2-4 are disconnected during joining the game. So we have like 12-13 ready players. And then some leaves... and then you stuck with a game that does not have full teams so turn 1 all abandons the game.

    It is impossible to start scenario now that depends on teams.

    It is impossible to start a scenario that has more then 6 people.

    And you must be fucking blind not to see the problem. And you must be totally retarded not to admit that there is a HUGE ISSUE with last updates... I really do not know how such an update could have been even launched and then apprised by so many morons...



    Quote:
    [gl] Tsipras: I will stop doind WWII Scenarios always mess up
    - from Global channel from 3 minutes ago....

    I have a scenario with 11 people and I've never had this issue

    Ever

    In fact, the peace on first turn has improved it.
    IGR J17091 - 14.09.2012 at 16:16  
    Man has this game changed! I have not played for 3 months by now... can't wait to start playing! Unfortunately, nowadays I only have enough freetime to log on and only check forums and such.
    Arbitrator - 14.09.2012 at 22:54  
    Yeah, people moan ofc, but the admins are passionate and we are stepping in the right direction.
    Freeland - 28.01.2013 at 08:27  
    Amok, is there any way to program it so people cannot WF your cap the first turn? idk the coding etc, but i do know that it can be quite the game changer on a game when 1st turn wf your countries capital
    -Freeland
    Arbitrator - 28.01.2013 at 14:14  
    Thanks for necroing such an old post.
    Goblin - 29.01.2013 at 04:38  
    Written by Freeland, 28.01.2013 at 08:27

    Amok, is there any way to program it so people cannot WF your cap the first turn? idk the coding etc, but i do know that it can be quite the game changer on a game when 1st turn wf your countries capital
    -Freeland


    For a short time there was a no WF posibble at all in 1. turn ...and it was awfull, everything ended up being walled in 1. turn.

    But i wonder ...one player in the game told me that someone WF him 1. turn in a duel game ...is there something that can be done in that case (screenshot ...duel invalid), since "no 1. turn WF" is only a unwritten rule.
    Freeland - 29.01.2013 at 07:57  
    Yeah, thats where i'm wondering if you select a country, can only that capital city be blocked from the WF. if all WF are blocked, your right this game becomes even more of a wall game. nah i'm only interested in coding that if you select a country, you cannot wf in a box made for the capital first turn. The box made for the cap ofc. I'm sure theres complications with locations, but just an idea.
    -Freeland
    A. Hitler - 01.02.2013 at 18:23  
    Great updates
    raetahcodeupon - 02.02.2013 at 09:56  
    Those updates are old...
    AND HORRIBLE.
    Pages: 1 [2]





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