How to make destroyers more usefull
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abd-allah-1
Fruit is manly

Posts: 3
  05.07.2012 at 00:57
Give them a short range "bombardment" attack where they can hit a city near the coast without having to sit there useless. It would make destroyers WAY more useful and give sea power more of a purpose.

Cities close to the sea but not on it would be forced to be ready to address destroyers, instead of ignoring them like currently. Good idea or no?
Mr. Kurtz
Posts: 61

Age: 18
From: USA

  05.07.2012 at 00:59
Mmm good idea.

It should be that they can't capture the city, just hit it the same way bombers do. Destroyers should not be able to get hurt in the conflict; but with this engine, I don't think you can have a group of destroyers preform an attack without getting in the fight themselves.

Perhaps give destroyers the ability to create short range, mildly powerful missiles (like the tomahawk) for 10-20$ getting 1 reinforcement every turn?


Imagine a group of destroyers being able to harass a heavily defended Rome in Europe; they would have to build some bombers to take them out. This system could make actual effective blockades. A strong enough force of destroys could just bomb the crap out of cities near to the coast.

If you see this admins, please consider it. It would be a cool new dynamic for gameplay.
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You may not have heard of me yet. It doesn't matter; you will soon enough.
HatTops
Delta Force

Posts: 401

From: USA

  05.07.2012 at 01:00
I like this idea, naval units right now are horribly useless against the land
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~goodnamesalltaken~
raetahcodeupon
Delta Force

Posts: 537

From: Spain

  05.07.2012 at 01:14
I blame this post, Destroyers are really useful.
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"I... Feel a little dead inside"

-Gardevoir
Hugosch (Mod)
BiteMe!

Posts: 1588

From: Netherlands

  05.07.2012 at 02:47
Although i agree with raetahcodeupon that destroyers are not useless, i like this idea very much (bombing from distance). Maybe you can also add a unit that can be used for this. That will not have to move, but can fire from distance.
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"Bedankt voor het verspillen van je tijd, tijdens het vertalen van dit onderschrift."
IomMeza
Legion Of Dragoon

Posts: 152

From: UK

  05.07.2012 at 05:13
I love this idea!
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umad bro?
Crispin
Posts: 17
  05.07.2012 at 07:18
Interesting - but BLOODY difficult to code.
What about making them like naval bombers - unable to capture a town without transports?

I find destroyers interesting - they are pretty good at defending coastal towns!
Pinheiro
The Socialist Party

Posts: 1047

Age: 23
From: Brazil

  05.07.2012 at 09:22
Good idea. The whole concept of bombardment is already applied in Civilization series and I guess those who already played it know it's a good feature to be implemented.
Written by Crispin, 05.07.2012 at 07:18

Interesting - but BLOODY difficult to code.

That's what I thought too, but hopefully Ivan and Amok have a positive view on that one. I know it would have to work and be coded way different than it's on Civilazation, since we don't have "predefined points".
Written by Crispin, 05.07.2012 at 07:18
What about making them like naval bombers - unable to capture a town without transports?

That would pretty much kill it's essence and only advantage against bombers. NC is already a hard enough to play with, so there's no need to nerf it in any way.
----
"The revolution is not an apple that falls when it is ripe. You have to make it fall."
Gking19
Posts: 793

Age: 15
From: USA

  05.07.2012 at 11:39
I think the only problem with adding bombs that the destroyers can make is that the game most likely (obviously) has a different set of coding for the units and cities, and it'd throw everything off giving a unit city-like abilities such as building other units.
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~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
Mr. Kurtz
Posts: 61

Age: 18
From: USA

  05.07.2012 at 14:14
Written by Pinheiro, 05.07.2012 at 09:22

Good idea. The whole concept of bombardment is already applied in Civilization series and I guess those who already played it know it's a good feature to be implemented.
Written by Crispin, 05.07.2012 at 07:18

Interesting - but BLOODY difficult to code.

That's what I thought too, but hopefully Ivan and Amok have a positive view on that one. I know it would have to work and be coded way different than it's on Civilazation, since we don't have "predefined points".
Written by Crispin, 05.07.2012 at 07:18
What about making them like naval bombers - unable to capture a town without transports?

That would pretty much kill it's essence and only advantage against bombers. NC is already a hard enough to play with, so there's no need to nerf it in any way.

Alright, so basically we are all for it, but it would be difficult to code.

It might not be. I hope Ivan sees this :3

I want tomahawk sea-to-land missiles!
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You may not have heard of me yet. It doesn't matter; you will soon enough.
Gking19
Posts: 793

Age: 15
From: USA

  05.07.2012 at 14:54
I immediately thought "Battleship" the game when I saw tomahawk sea-to-land missile.
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~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
PALMISANOLDR
Posts: 206

From: Italy

  10.07.2012 at 16:47
No, no, no, no.
Destroyers are already a great unit.
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Float like a butterfly , sting like a bee , hands can't hit what the eyes can't see.
SuperiorCacaocow
feelin cute

Posts: 418

From: Germany

  10.07.2012 at 19:26
Written by PALMISANOLDR, 10.07.2012 at 16:47

No, no, no, no.
Destroyers are already a great unit.


This is right, but there are barely situations to make a good use of them. But this whole concept of bombardment looks pretty interesting to me and especially Hugosch's idea of a whole new unit. This could also be combined with a special strategy, so it's definitely worth to think about that.
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I am SuperiorCacaocow the creator, author of your being and artificer of all universes and life, highest entity and coder of this game. I incarnated to visit my creation, now proclaim my arrival.





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