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Original post

Posted by Desu, 27.08.2013 - 16:03
The new coalition war season is upon us, let us make a change before it starts please. Tl;dr version in the summary at the bottom.



Skim through the OPs and a few replies from notable people if you want more info.

Ordered from old to new:
Coalition Wars - VRIL - 28.01.2012 - http://atwar-game.com/forum/topic.php?topic_id=2740&topicsearch=&page=1
Suggestions for Coalitions Wars - Pulse - 21.02.2012 - http://atwar-game.com/forum/topic.php?topic_id=2906
How to improve the Coalition System - ezzatam - 19.02.2013 - http://atwar-game.com/forum/topic.php?topic_id=7421
Simple changes for coalitions - Hugosch - 08.04.2013 - http://atwar-game.com/forum/topic.php?topic_id=7833
Coalition War ranking alternatives? - V for Vendetta - 08.08.2013 - http://atwar-game.com/forum/topic.php?topic_id=9330
New CW System ; another attempt - The Tactician - 21.09.2013 - http://atwar-game.com/forum/topic.php?topic_id=9967


Problems with the current system


The condition that only 10 coalition wars count stagnates the drive for more coalition wars. This slows down the entire season after the active coalitions make their 10, as there is no reason to try to get them anymore. A good number of times I've asked for coalition wars and leaders would decline saying they wanted their last matches against another coalition. Or they declined because they only have limited chances. Which is fine, I understand, thus the system is the problem. This needs to be changed so we encourage more coalition wars. More throughout the season.


[Thunder had planned to cw them for their last game, no disrespect meant, just using this as an example.]



Another problem with the current season system is competence. I don't mind competence, it's basically coalition-elo, but using it to rank a season isn't very nice. Stalins Martians could have went 10-0 this season and we still wouldn't of gotten even 2nd place via the current system. In the future when(if) atWar continues to grow, there may be many more coalitions participating and thus contributing their competence to the mix, and we'll have the rise of many coalitions with 1.5 or higher competence. These coalitions will be stifled from the competition since they cannot win the season, unless they purely played against coalitions with 1.5 or higher competence. Even then, a new coalition with experienced players can just get #1 easy because of their low competence.

Coalition wars are the pinnacle of competition on atWar, with multiple people involved and bragging rights on the line, they should be encouraged. One of the ways to encourage growth of the competitive side of atWar, is to encourage coalition wars. There are other threads about changing UN games, messing with duels, sp rates, tournaments, plenty of competitive stuff out there but there isn't much being done for coalitions. I seek to change that.


Stats for a new system


There were plenty of ideas thrown around in the threads at the top, let's compile them into something useful. My coalition has played 39 coalition wars since this seasons start(at time of posting). This is more than most coalition's entire CW history from their beginning, barring 7(including us). With a 28:11 w/l, a 2.5 ratio, and 72% of CWs played won for this season. Lets use these types of stats to form a new cw-friendly plan.

Winning coalition wars to increase a percentage out of your own total should be the goal, rather than a few wins out of 10 total. This gets rid of the competence concept and gives a drive for more coalition wars as you go. Here's some stats.

[Ordered according to this seasons ranking, stats are from start of season, 88 days ago, till present.]

coalition name - [T]otal games, [W]ins, [L]osses - percentage of games won of total
01. .187. - 9T 9W 0L - 100%
02. Elite Comrades - 9T 7W 2L - 77.78%
03. Campire Fellowship - 19T 10W 9L - 52.63%
04. Titans Creed - 12T 8W 4L - 66.67%
05. Stalins Martians - 39T 28W 11L - 71.79%
06. L.B. - 8T 5W 3L - 62.5%
07. Syndicate - 10T 6W 4L - 60.0%
08. The Avengers - 17T 8W 9L - 47.06%
09. The League - 21T 9W 12L - 42.86%
10. The Ancients - 4T 3W 1L - 75.0%
11. Mortak Kombat - 19T 7W 12L - 36.84%
12. evoL - 7T 3W 4L - 42.86%
13. Victorious Secret - 6T 3W 3L - 50.0%
14. Art of War - 9T 2W 7L - 22.22%


Now if we take these stats and re-order them by the win percentage...

100% - .187.
77.78% -Elite Comrades
75.0% - The Ancients
71.79% - Stalins Martians
66.67% -Titans Creed

This is the result. Now the problem is to stop a clan from getting 100% by just winning a single coalition war. Instead of the original maximum set that stifles coalition wars, lets set a minimum. This makes it so there is an ample sample for the percentages to even out to what they really should be like, and encourages coalition wars since there isn't a max you can have, just have as many as you want. Coalitions have 3 whole months, 10 games isn't nearly enough, you can get that in a week.

The minimum number of coalition wars to be ranked on the season list should be 25. The sample is large enough to create an accurate ranking and you can increase your percentage by having more coalition wars after your 25. Yes 25 CWs is pushing it, however the point is to encourage as many CWs as possible, so a high goal is a good choice. An ambitious choice.


Summary and Final Solution


- Season limit changed from 10 maximum, to 25 coalition wars minimum
- To create a good sample, you need the full 25 CWs to be ranked
- You can still have more coalition wars to increase ranking/percentage after the 25 are done
- Win percentage out of total games per season used as marker, not competence.

You have a full 4 days, I can only hope changes are made.


[All info is at the time of posting, 27.8.2013]
08.09.2014 - 17:20
Written by Desu, 08.09.2014 at 15:17

Written by Tundy, 08.09.2014 at 10:27

This is a bad idea, because a clan with 1 win and 24 defeats, will beat a coalition that has only played 24 games even if they win all of them.

you need the full 25 CWs to be ranked


i think your summary is wrong then
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08.09.2014 - 20:53
Written by Tundy, 08.09.2014 at 17:20

Written by Desu, 08.09.2014 at 15:17

Written by Tundy, 08.09.2014 at 10:27

This is a bad idea, because a clan with 1 win and 24 defeats, will beat a coalition that has only played 24 games even if they win all of them.

you need the full 25 CWs to be ranked


i think your summary is wrong then

Why you're so negative, every CW system that have been proposed lately including this one in my opinion are better than the one we actually have
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08.09.2014 - 21:09
Written by Tundy, 08.09.2014 at 10:27

This is a bad idea, because a clan with 1 win and 24 defeats, will beat a coalition that has only played 24 games even if they win all of them.

Nice reading and math skills
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14.09.2014 - 19:28
Support this idea



BUMP
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It's not the end.

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14.09.2014 - 19:35
Stryko
Account deleted
Bump of support
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07.01.2015 - 11:10
Bump
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31.01.2015 - 07:35
Bump + upvoted
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31.01.2015 - 07:46
Written by Desu, 27.08.2013 at 16:03



Summary and Final Solution


- Season limit changed from 10 maximum, to 25 coalition wars minimum
- To create a good sample, you need the full 25 CWs to be ranked
- You can still have more coalition wars to increase ranking/percentage after the 25 are done
- Win percentage out of total games per season used as marker, not competence.

You have a full 4 days, I can only hope changes are made.


[All info is at the time of posting, 27.8.2013]



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