It's been a busy month on atWar! We've been getting a lot of traffic, and personally I've been putting a lot of time this month into AW. There are lots of little things but I want to draw your attention to just a couple more obvious changes:
Maximum Players in a game has been increased to 40
I've added an option for 40 players, so yes you can now start a game up to that limit. (And we have the players now to justify it!)
Abandoned Games % Reset
Since probably forever the Abandoned Games % on users' profiles was possibly very inflated. This is because there was never a way of properly tracking "abandoned" games. The old way of figuring out this percentage simply took your total games played, subtracted all games won/lost, and assumed the rest were "abandoned". However this really isn't fair, for various reasons.
For example, if you start a game just to test something (maybe you're working on a new map, or just practicing), and there were no other players in the game, it would count as an "abandon" even though you can't win/lose a game with no other players in it.
Also if you were kicked from a game, it would count as an "abandon", even though you didn't abandon it by choice.
So, now we keep proper track of the games you abandon. To make things really fair, I've reset everyone's Abandoned Games % to 0. So all your past abandoned games, intentional or not, are forgiven.
Be careful though, at some point in the future I'll be adding a way for people to block users from games if their abandoned % is above a certain threshold... so try to keep your percent low!
Server restarts are now a LOT faster
I worked out a way to reduce the "restart" time from about 3 minutes to just 2-3 seconds. As you know it's frustrating whenever I have to make a change that requires restarting the server, it used to wipe out everybody for 3 minutes or so. No more... as you could see if you were online when I restarted tonight, it just takes a few seconds and the worst that happens is you refresh your browser page.
I hope this will make it a lot easier to make updates in the future.... up to now I've avoided doing a lot of things because of this issue.
And other stuff
As usual I've been busy fixing several bugs... sadly there are still more out there but I'm making progress. I've also been busy with a lot of things behind the scenes, including working on the Tutorial, improving mod tools, development related to our marketing efforts, and so on. But since this is all stuff you can't see nobody cares about it, so I'll stop here.