Results found: 1666
Oh my, OK.

1. The game is not dying. Player numbers are stable and we fully intend to continue supporting atWar for years to come. Anyway, I could probably find posts from 5 years ago claiming the game is dead.
2. We're now aware of the Chrome problem and are going to fix it ASAP.
3. Capt_PepPeroni, I will reply to you in private.
4. LOL if you guys think that selling the game to a big company is going to save it. After paying us they are going to make sure they squeeze as much profit from atWar as possible - that necessarily means pay to win and other dirty tricks.
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OK, we're on it now. Thanks for reporting.
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Added to my tasks, will most probably allow to enable rejoining.
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12.05.2016 in Changes to duels
Written by Noir Brillant, 11.05.2016 at 21:29

Written by Ivan, 03.05.2016 at 09:35

Written by Columna Durruti, 03.05.2016 at 08:52

Great! How is the reinfornt issue in casual games? Hopefully automatically no Turn-0-Turn-1-difference.

This is a much more complicated issue, and I don't yet know how/when we would be able to address it.


Like Columna Durruti mentioned here (http://atwar-game.com/forum/topic.php?topic_id=26085), could forcing the option "No 1st turn reinforcements" on all casual duels (at least temporarily, until a better solution is found) help here? It would definitely prevent the host from reinforcing alone on turn 1, and both players could then reinforce at the same time on turn 2...

Yes, that's an easier solution, but still needs to be programmed. Also, perhaps 1st turn reinforcements should be disabled for all casual games then?
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03.05.2016 in Changes to duels
Written by Columna Durruti, 03.05.2016 at 08:52

Great! How is the reinfornt issue in casual games? Hopefully automatically no Turn-0-Turn-1-difference.

This is a much more complicated issue, and I don't yet know how/when we would be able to address it.
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What if you had the ability to slot 2 or 3 strategies in a game, instead of just one - with all their boosts and nerfs combined. Essentially it would create new strategies, with their own perks and downsides. What do you think?
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Written by Suma_, 30.04.2016 at 20:22

I ordered 4k of protocoins to get lifetime premium but they didnt arrive yet and now i worry i will be to late for the T-Shirt

I've switched off the promotion already, but added the PC for your t-shirt anyway. You're welcome
Make sure you order as soon as possible, we're planning to send to print tomorrow.
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Written by minusSeven, 30.04.2016 at 14:21

Written by Ivan, 30.04.2016 at 14:14

Written by minusSeven, 30.04.2016 at 14:08

I would love to order if only there were some options, maybe some quotes in the t shirts . The default t shirts look boring.

Yes, we had a cool 2-sided black t-shirt, but had to cancel it because there was 0 demand. Barely scraping enough orders as it is

maybe you could add extra options and charge extra for them. That way people get what they want and you can still make money on them.

As I said, we did offer them initially. But as there was 0 orders (and we needed at least ~20), we would've lost money on them.
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Written by DeepFriedUnicorn, 30.04.2016 at 14:55

Why dont u guys allow ads on this game instead of making t shirts for income.

Lol, we're not making money on t-shirts. If anything, we're probably going to lose money by printing them. Just thought it would be a nice thing to offer. And as for ads, we didn't manage to find a reliable enough ad provider.
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Written by minusSeven, 30.04.2016 at 14:08

I would love to order if only there were some options, maybe some quotes in the t shirts . The default t shirts look boring.

Yes, we had a cool 2-sided black t-shirt, but had to cancel it because there was 0 demand. Barely scraping enough orders as it is
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Written by Wayne2015, 07.04.2016 at 06:42

The link is broken! Clicked to purchase a couple of T's and no go. What's up. Get rid of them all already?

Sorry about that. Fixed the link.
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Currently it's possible to declare duels during regular games. Apparently, it's mostly being used to exploit lower ranks and it's been proposed that we remove this feature. So duels will be restricted to special 1v1 games, created as duels from the start. What do you think?
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Written by J.Schumpeter, 22.04.2016 at 01:28

Hello guys,

I open this subject to yell. Indeed, this makes about 6 months that atwar changed a lot. With a new HTML 5 game. Good. Did you see that there are less fun game ? Less new maps? Do you know why ?
I have the map editor package, I can obviously create a new map, this is super fun. What is missing is that no only map editor can open their own game. They cannot Because admin don't want to make it possible for the moment.
I think this is a stupid thing. I was a player on atwar because of the possibility of map editing. I will not buy a premium account just for creating a new map because i never play. But i cannot now create new map because i cannot launch it (lol), I cannot test it. Atwar will lose many players if its money policies continue. I think that admin should look at the reasons of playing atwar. For me, I played a lot of time on the "World Map", but obvisouly after 100 plays on it... this is boring. We want the possibility of playing our own map. We want it now because else I leave. Do I need to delete my map to convince you ?
You will probably gain more players if you put your editing package for free. I let you think about it... Because freedom in a game is the key of its success.

J.S.

Map creators should always be able to host their own maps and scenarios, even without Premium. What you experienced was a bug that no one has reported - I've fixed it now.
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30.03.2016 in Put atWar on Steam
Right after finishing the editor
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27.03.2016 in 6 new Upgrades added!
Written by Legendary Hero, 26.03.2016 at 23:19

I notice tank crit has been reduce to the same level as infantry for the normal one, without upgrade.

It was the same as Infantry's, I didn't touch the original Crit.
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26.03.2016 in 6 new Upgrades added!
Written by Skittzophrenic, 26.03.2016 at 15:29

Oh cool, but where the fuck is the map editor, top kek.

Not connected. I'm not involved with the Editor (done my part 3 months ago), Amok wasn't involved with these new upgrades.
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26.03.2016 in 6 new Upgrades added!
Written by Darth., 26.03.2016 at 12:01

I want to see this strategy
Rebel Strategy by Cthulhu

Just please don't make it too expensive
EDIT: The orange part is a link. Click on it.

Admit, you just want it because of the boobs
The problem I have with this strategy is that it's not sufficiently different from Guerilla Warfare, boosting the same units (Militia) in a similar manner (+attack, +movement).
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26.03.2016 in 6 new Upgrades added!
Written by Guest, 26.03.2016 at 10:44

Upgrades not work?



They did for me, I tested. Perhaps try re-logging into your account, just in case. Also, unless you're using Desert Storm, 1 is the correct number, normally it's 0.
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17.03.2016 in Map editor?!?
Written by Helly, 14.03.2016 at 03:04

Understandable when your not 3 months past you original deadline at this point people woukd naturally believe there is an issue that is stopping progress in

The original estimate was mine, and I'm notoriously optimistic about deadlines I did actually finish my part in December, but didn't realize Amok had so much to do still. Doesn't help that he's much busier than me, and can hardly find any time for development.
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16.03.2016 in Ground Transport
Written by Your Laki, 16.03.2016 at 09:10

There is a big disbalance if you compare atwar naval and air trans with rl naval and air trans. Ship can cary way way way more trops than plane, yet nt = 15 at = 5, so 3x of a at.
Just some random examples

...

Biggest conventional air transporter can cary 14 times less than a random ww2 naval transport.

But fuck it, it's a game. :v

You assume that 1 game unit = 1 ship or 1 plane. It's not. The game operates at much larger scale, and all "units" are rather abstract. 1 tank is definitely not just 1 tank, but a division. 1 air transporter is likewise a group of planes.
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Currently walls only stop players who are at War (see what I did there? ). It's been requested quite a few times to remove the ability to pass through them in Peace, to create more difference between Peace and Alliance and to reduce backstabbing. What do you guys think?
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Written by Wayne2015, 12.03.2016 at 07:02

Would purchase a shirt if only to support the site but would prefer long sleeve and black. But I'll wait a bit and see if you add that before I purchase one. Good idea, glad you're putting some effort into promoting the site. Hope it expands with all of the virtual reality games on X-Box and PS, it's good to see that there are people who actually enjoy a game that may go on for a month or two and requires actual strategy.

Regards to all,

W

We had black long sleeves, but no one was interested, so we had to cancel them, unfortunately.
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Written by Reichsheer, 09.03.2016 at 17:17

^ Exactly what the title says.
When hosting my scenario map it has 19 empires but it is locked at 17 players, leaving 2 empires empty. Can someone please help :/

Reloaded scenarios, everything's OK now.
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11.03.2016 in Branded Merchandise
Due to the lack of demand (0 orders in a week) we had to cancel mouse pads and black t-shirts. White, Olive, Red and Grey t-shirts are still available, so hurry up and get them if you're interested, since we're unlikely to ever print more or produce any other merch.
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Written by RaulPB, 07.03.2016 at 17:46

Written by Ivan, 05.03.2016 at 12:43

If you read the update, it's been changed to 0-6 already.

Sorry to summon you and amok but I beg your pardon. I would like to know your opinion on what I think could be an alternative:

- Remove beginners room: more than advantages, it only gives disadvantages; people don't learn much there, they become afraid of high ranks cause they have never interacted with them before, it's a place to farm alts and elo... basically it only delays the inevitable encounter of newbies with the real AW.

- Implement the rank limit only to low ranks, such as 0-4/5/6, which ever you prefer to try. This rank limit would work as some sort of "beginners room" for them, since it would protect them when starting a game where high ranks could farm them but at the same time, they become more aware of the true level of gameplay. Beginners room is like a bunker, they need to see what's out there and interact with higher ranks sooner so that they lose this fear that some people might feel when moving towards the main room. This way, they won't have complains about rooms, they will move on step by step, increasing the rank of their rivals while being able to move on whenever they feel they're ready.

Besides, the "shark theory" you gave before doesn't really apply here since sharks can be lower ranks farming even lower ranks. This high rank thingie is quite relative to the rank you're at.

Yes, it's been suggested before. And Sun Tzu in our team is the proponent of this solution. However, I'm quite reluctant to do any room restructuring after the massive backlash from the previous attempt. Any number of things can go wrong. And there are still some advantages in having a separate room, for example:
- Separated room chat (arguably better for beginners).
- No confusion for newcomers over which games they can join, as pretty much any game will be open for rank 0.
- No accidental joining of 0-20 games filled with high ranks, and being slaughtered in a couple of minutes.
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Written by Cthulhu, 09.03.2016 at 05:14

It might to complicated to do the way you were talking about. I was thinking about the very end. Where there is usually 1 group of winners. I was suggesting instead of having individual SP as the way things work now, it joins the "pot" at the end and gets distributed with amongst the winner evenly.

Ah, I see. That's pretty easy to arrange indeed.
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Written by PleaseMe, 09.03.2016 at 03:59

Written by Ivan, 09.03.2016 at 03:18

Sharing an SP pool between allies is going to be very difficult, because alliance networks can be insanely complicated. Player A is allied with B, C and E, player B is allied with A and C, player C is allied with A, B and D - you get the idea. All the sharing needs to somehow happen simultaneously, otherwise it would be a mess. Also, it might create some unforeseen side effects.

How about simply losing a small amount of your final SP for every ally for every turn? Let's say 1% of you SP per ally per turn? Or these SP can go your allies after everything's been calculated.

Ivan, no one gets the whole pot of SP until the game has actually ended, which means either there would have to be 1 winner who is victorious, or an allied group of 2+ who are victorious. So Even if A is allied with B, and C is allied with E, but E is allied with B also, But A and B are the winners, the pot will be split between A and B no matter what. Please correct me if I am wrong.

That's correct, but it's already the way things work now. I got the impression Cthulhu was suggesting sharing the SP pool with all the players you allied during the game, even those who ended up losing. Or not?
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Sharing an SP pool between allies is going to be very difficult, because alliance networks can be insanely complicated. Player A is allied with B, C and E, player B is allied with A and C, player C is allied with A, B and D - you get the idea. All the sharing needs to somehow happen simultaneously, otherwise it would be a mess. Also, it might create some unforeseen side effects.

How about simply losing a small amount of your final SP for every ally for every turn? Let's say 1% of you SP per ally per turn? Or these SP can go your allies after everything's been calculated.
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07.03.2016 in Upgrade playertab!
I appreciate the enthusiasm for this, and all the upvotes, but this is much more complicated than it seems. To make it work, we need to temporarily delete all the moves you've made during the new turn, and then re-add all the previous turn actions. Then when you exit the battle view mode, delete these moves and add the ones you made during the turn. Just thinking about it makes my head ache. If it was something more useful, perhaps it'd be worth all the effort, but as it is, I think our time is better spent elsewhere, sorry.
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07.03.2016 in Deleting units
Written by ROYAL, 07.03.2016 at 07:36

No, part of the strategy and fun is knowing how to micromanage your troops correctly. If you send them somewhere dumb, you should be liable for getting them back.

That's also how it works in reality. You can't just send your troops somewhere and then stop supporting them
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