Written by Noir Brillant, 11.05.2016 at 21:29
Written by Ivan, 03.05.2016 at 09:35
Written by Columna Durruti, 03.05.2016 at 08:52
Great! How is the reinfornt issue in casual games? Hopefully automatically no Turn-0-Turn-1-difference.
This is a much more complicated issue, and I don't yet know how/when we would be able to address it.
Like Columna Durruti mentioned here (http://atwar-game.com/forum/topic.php?topic_id=26085), could forcing the option "No 1st turn reinforcements" on all casual duels (at least temporarily, until a better solution is found) help here? It would definitely prevent the host from reinforcing alone on turn 1, and both players could then reinforce at the same time on turn 2...
Written by Columna Durruti, 03.05.2016 at 08:52
Great! How is the reinfornt issue in casual games? Hopefully automatically no Turn-0-Turn-1-difference.
Written by Suma_, 30.04.2016 at 20:22
I ordered 4k of protocoins to get lifetime premium but they didnt arrive yet and now i worry i will be to late for the T-Shirt
Written by minusSeven, 30.04.2016 at 14:21
Written by Ivan, 30.04.2016 at 14:14
Written by minusSeven, 30.04.2016 at 14:08
I would love to order if only there were some options, maybe some quotes in the t shirts . The default t shirts look boring.
Yes, we had a cool 2-sided black t-shirt, but had to cancel it because there was 0 demand. Barely scraping enough orders as it is
maybe you could add extra options and charge extra for them. That way people get what they want and you can still make money on them.
Written by DeepFriedUnicorn, 30.04.2016 at 14:55
Why dont u guys allow ads on this game instead of making t shirts for income.
Written by minusSeven, 30.04.2016 at 14:08
I would love to order if only there were some options, maybe some quotes in the t shirts . The default t shirts look boring.
Written by Wayne2015, 07.04.2016 at 06:42
The link is broken! Clicked to purchase a couple of T's and no go. What's up. Get rid of them all already?
Written by J.Schumpeter, 22.04.2016 at 01:28
Hello guys,
I open this subject to yell. Indeed, this makes about 6 months that atwar changed a lot. With a new HTML 5 game. Good. Did you see that there are less fun game ? Less new maps? Do you know why ?
I have the map editor package, I can obviously create a new map, this is super fun. What is missing is that no only map editor can open their own game. They cannot Because admin don't want to make it possible for the moment.
I think this is a stupid thing. I was a player on atwar because of the possibility of map editing. I will not buy a premium account just for creating a new map because i never play. But i cannot now create new map because i cannot launch it (lol), I cannot test it. Atwar will lose many players if its money policies continue. I think that admin should look at the reasons of playing atwar. For me, I played a lot of time on the "World Map", but obvisouly after 100 plays on it... this is boring. We want the possibility of playing our own map. We want it now because else I leave. Do I need to delete my map to convince you ?
You will probably gain more players if you put your editing package for free. I let you think about it... Because freedom in a game is the key of its success.
J.S.
Written by Legendary Hero, 26.03.2016 at 23:19
I notice tank crit has been reduce to the same level as infantry for the normal one, without upgrade.
Written by Skittzophrenic, 26.03.2016 at 15:29
Oh cool, but where the fuck is the map editor, top kek.
Written by Darth., 26.03.2016 at 12:01
I want to see this strategy
Rebel Strategy by Cthulhu
Just please don't make it too expensive
EDIT: The orange part is a link. Click on it.
Written by Guest, 26.03.2016 at 10:44
Upgrades not work?
Written by Helly, 14.03.2016 at 03:04
Understandable when your not 3 months past you original deadline at this point people woukd naturally believe there is an issue that is stopping progress in
Written by Your Laki, 16.03.2016 at 09:10
There is a big disbalance if you compare atwar naval and air trans with rl naval and air trans. Ship can cary way way way more trops than plane, yet nt = 15 at = 5, so 3x of a at.
Just some random examples
...
Biggest conventional air transporter can cary 14 times less than a random ww2 naval transport.
But fuck it, it's a game. :v
Written by Wayne2015, 12.03.2016 at 07:02
Would purchase a shirt if only to support the site but would prefer long sleeve and black. But I'll wait a bit and see if you add that before I purchase one. Good idea, glad you're putting some effort into promoting the site. Hope it expands with all of the virtual reality games on X-Box and PS, it's good to see that there are people who actually enjoy a game that may go on for a month or two and requires actual strategy.
Regards to all,
W
Written by Reichsheer, 09.03.2016 at 17:17
^ Exactly what the title says.
When hosting my scenario map it has 19 empires but it is locked at 17 players, leaving 2 empires empty. Can someone please help :/
Written by RaulPB, 07.03.2016 at 17:46
Written by Ivan, 05.03.2016 at 12:43
If you read the update, it's been changed to 0-6 already.
Sorry to summon you and amok but I beg your pardon. I would like to know your opinion on what I think could be an alternative:
- Remove beginners room: more than advantages, it only gives disadvantages; people don't learn much there, they become afraid of high ranks cause they have never interacted with them before, it's a place to farm alts and elo... basically it only delays the inevitable encounter of newbies with the real AW.
- Implement the rank limit only to low ranks, such as 0-4/5/6, which ever you prefer to try. This rank limit would work as some sort of "beginners room" for them, since it would protect them when starting a game where high ranks could farm them but at the same time, they become more aware of the true level of gameplay. Beginners room is like a bunker, they need to see what's out there and interact with higher ranks sooner so that they lose this fear that some people might feel when moving towards the main room. This way, they won't have complains about rooms, they will move on step by step, increasing the rank of their rivals while being able to move on whenever they feel they're ready.
Besides, the "shark theory" you gave before doesn't really apply here since sharks can be lower ranks farming even lower ranks. This high rank thingie is quite relative to the rank you're at.
Written by Cthulhu, 09.03.2016 at 05:14
It might to complicated to do the way you were talking about. I was thinking about the very end. Where there is usually 1 group of winners. I was suggesting instead of having individual SP as the way things work now, it joins the "pot" at the end and gets distributed with amongst the winner evenly.
Written by PleaseMe, 09.03.2016 at 03:59
Written by Ivan, 09.03.2016 at 03:18
Sharing an SP pool between allies is going to be very difficult, because alliance networks can be insanely complicated. Player A is allied with B, C and E, player B is allied with A and C, player C is allied with A, B and D - you get the idea. All the sharing needs to somehow happen simultaneously, otherwise it would be a mess. Also, it might create some unforeseen side effects.
How about simply losing a small amount of your final SP for every ally for every turn? Let's say 1% of you SP per ally per turn? Or these SP can go your allies after everything's been calculated.
Ivan, no one gets the whole pot of SP until the game has actually ended, which means either there would have to be 1 winner who is victorious, or an allied group of 2+ who are victorious. So Even if A is allied with B, and C is allied with E, but E is allied with B also, But A and B are the winners, the pot will be split between A and B no matter what. Please correct me if I am wrong.
Written by ROYAL, 07.03.2016 at 07:36
No, part of the strategy and fun is knowing how to micromanage your troops correctly. If you send them somewhere dumb, you should be liable for getting them back.