Results found: 1666
18.06.2015 in HTML5 alpha - now open
Finally, not without some hesitation, we're opening first public access to the HTML5 alpha. First for the Mods, later for Supporters and after that for general public.
Accessing the alpha is super simple - there are two additional buttons in the top menu, GAMES and MAPS. Use them to enter the new lobby - and then create or join games as usual.
Alpha is using a copy of the database, so everything you do there won't be reflected on your stats in any way. We will update this clone database from time to time.

We've been working hard to fix the worst horrors, but there are still numerous bugs lurking about. Please report them on the special forum I created. Scenarios and Teams games haven't been tested much, so there might be some serious problems there. We haven't put much effort into the mobile version yet - we'll concentrate on it after polishing the desktop one.

How to be even more helpful when reporting bugs:
If you're using Chrome, press F12 and open the tab 'Console' (the last one). Copy any errors that appear there
Alternatively you could simply copy error details from the chat window (if available)

Cheers!
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07.06.2015 in Comment / Quote bug
Written by Guest, 12.05.2015 at 08:51

Same here I can't edit my comment or make quote

IMG and CENTER tags in your signature were messed up (wrong order). Fixed them, and now you're quotable again
If anyone has a similar problem, check your signature. Tags should be closed in reverse order - ex.:
[ center ] [ img ] CONTENT [ /img ] [ /center ]
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Written by Waffel, 14.05.2015 at 18:11

OMG! ALL COLOURS STILL NOT AVAILABLE!! RIP BLACK COLOUR.
Looks good though

Black is the 21st color, in reserve. We don't like using it because it's easily confused with neutral/unavailable territories.
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Written by Yeomanry, 01.05.2015 at 12:18

Profile page-Information section needs to account percentage/ratio of our respective win:lose stats. As the majority or which as I assume tends to evaluate--people.

Player performance is reflected on the aforementioned strata right? Include the games abandoned percentage on the info section as well.

Whaddya say?

We used to have win:lose ratio in profiles. People cared about it so much that they abandoned games if there was a risk of losing. Abandoning games is bad, so we removed this statistic.
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We added some extra security measures for unit movement after the recent hacking incidents, they must be causing this. Will fix asap.
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13.05.2015 in Recent Clan Wars
Changed "X ago" to a date. Coalition games are cached - meaning, the whole thing is taken from a text file that is updated only when a new CW ends. This is done to avoid heavy DB queries every time a user loads the page. The downside is that the data is static and cannot easily be translated.
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Written by e Mare, 26.04.2015 at 13:58

" any update on this? it would really be useful. "

I think nothing up until the release of HTML5 version.

Correct
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Written by Goblin, 26.04.2015 at 06:14

Written by Ivan, 26.04.2015 at 05:56

Removed the -1 to Blitzkrieg Militia's defence.



You know nothing John Snow.

I know that you don't know how to properly spell Jon Snow
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Removed the -1 to Blitzkrieg Militia's defence.
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Written by clovis1122, 24.04.2015 at 08:45

Written by Ivan, 24.04.2015 at 05:41

Some wishful thinking here We're release the alpha though, which will run parallel to the current SL game, and try weed out as many bugs as we can before completing the switch.


GIVE US LINK? CAN WE PLAY IT

No, because it's not ready.
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Written by Your Waifu, 23.04.2015 at 10:37

Quote:
preferably already bug-free


I doubt it : )

Wishful thinking We'll release the alpha though, which will run parallel to the current SL game, and try weed out as many bugs as we can before completing the switch.
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We've introduced new system for Coalition Wars rankings, based on Elo, same as duels. There's an overall and seasonal rating. Does it work better than the old CP/Competence system?
http://atwar-game.com/news/news.php?news_id=142
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Thanks for the questions everyone. We're going to close this session now, until next time. Cheers!
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Written by Guest, 03.03.2015 at 13:16

Short and simple suggestion concerning the new duel-system:
The seasonal ELO should be shown under the 'permanent' one when you hover over a player's name ingame .
It would also be good if before starting a duel the game would tell you both the positive/negative change in both seasonal and permanent ELO in case of win or loss respectively.
This should be no big deal to implement but would be immensely helpful when playing.

Will implement.
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Written by Permamuted, 02.03.2015 at 11:55

Was desus suggestion that 40 games need to be played by a clan to be ranked implemented?

Let's see how it goes without limitations first. If necessary, we can introduce it next season.
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Written by Guest, 01.03.2015 at 15:35

I've got one: Stop wasting months on the completely unnecessary HTML5 version and implement a tournament system and/or rated team games.
I can't follow your line of reasoning Ivan/Amok: The whole thing with HTML5 is to get more players right? Maybe instead of focusing on something that does absolutely nothing for the players who were loyal to your game for years, you could just follow the suggestion (from 2011 btw.: that makes 3,5 years, just saying) and strengthen the competitive part of the game.
I seriously considered you two guy cool in the past, but I don't get whats wrong with you, really. You're slowly destroying your game and it makes absolutely no sense.
And don't tell me this 'hurr player number still growing' shit again, because this says absolutely nothing about the loyalty of this would-be-rank2s.

On the other hand: If this would take even more time than the HTML5 version then keep doing what you're doing. Maybe in 2017 I will check in again for the new forum design or some other useless stuff.
Not even hating I just don't understand your way of setting priorities.

Here are the three crucial reasons why we're doing an HTML5 version, even though we're reasonably happy with the Silverlight one:
1. Silverlight is dying. Microsoft has abandoned it and dropped all support for it. We don't want atWar to die with it.
2. Installing SL is an additional step many are not willing or are not able to make. SL doesn't run on Linux and is buggy on Mac. Many users are experiencing weird crashes and empty black screen.
3. We need to bring the game to phones and tablets, which are increasingly more popular for gaming. This is not possible with SL.

Having a built-in tournament system is cool, but can hardly compare in terms of urgency.
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Written by Guest, 01.03.2015 at 09:56

When will seasonal elo for duels be introduced ?

It's already here, just not displayed yet. Will arrange this tomorrow.
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Written by Spart, 01.03.2015 at 09:58

Thanks Ivan! The change is greatly appreciated, and let's all hope this works out better than past systems!

PS: Will there be a chart to monitor the Top 10 Duel Players throughout the season as well?

Yes, will add this tomorrow.
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Written by Legendary Hero, 01.03.2015 at 07:48

Can map maker have a way for preset allaiance but no team, for example) Nazi germany and japan have preset allaince, while some other country doesn't have a pre-set allaince but you still can make alliance. And USA and germany can't ally or german can't ally russia but peace for 4 turn.. for Pre-world war II era games.

Written by Legendary Hero, 01.03.2015 at 08:00

Another request is a built- in tournament system for at-war.. with a challonge-style ladder with it. and whoever wins their games ( in their tournament room) is automactically moved up. Also the setting can be present like it's a unchangable map or if it's 4 min or it's no upgrade match. or a combination of a few. similarily to a clan war , 2 diffrent player can have a option to change the setting if the tounament host made it changable.

We're seriously moving away from "Ask anything" into the "Suggest anything" territory, but I'm going to reply to these two. Preset alliances is a useful thing, so we'll try to provide this option for map-makers. Whenever we manage to find time for it - for such a seemingly simple thing, it can be surprisingly complicated and time-consuming. Built-in tournaments would be awesome to have, but it's a massive effort, especially if we want them to be flexible enough to please everyone. For now they'll just have to be community-organized, I'm afraid.
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Written by clovis1122, 01.03.2015 at 06:50

To both: Who decides who is the programmer and who is the designer?



Our skills and specialization decide. Amok is a better and more experienced programmer, and I'm better at handling design, interfaces and that sort of stuff.
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We'll implement this in HTML5.
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Written by redthunder, 28.02.2015 at 14:47

I have a question. why cant u use proto coins to by upgrades. instead of having to play 23,000 games to get the upgrades?

Because that would make the game "pay to win", and we're trying to avoid that.
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Written by Cpt.Magic, 28.02.2015 at 14:45

So you guys plan to add better touch interface to the game to tablet players and those with touch screen monitors?

Sure.
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Written by Permamuted, 28.02.2015 at 04:30

A question for either in regards turnblocking.

Say if my enemy had 20 units. As a first move i send a 1 unit tb. Then i complete another bunch of moves and send 6 units at the 20 stack, and then i add another 3 units from elsewhere making 10 overall. Whats my tb %?

is the % chance from the first tb attempt the only one thats calculated? (what i believe happens)

do the tb % sum up?

or are all 10 units calculated as a first priority move?

I don't remember all the specifics of this mechanic, and mostly it was Amok's responsibility. However, what I think happens is that movements by all players are resolved in the same order they were made. So, there's a sort of a queue of movements - they are resolved randomly, but always in the same order. Let's say we have 10 players - so, the first roll is between their 10 first movements. One is selected randomly and executed. Now we 9 first movements and one second movement - again, one is taken randomly. If a particular player is particularly lucky, he might have 2 or 3 of his movements executed, while other players are still at their first movement.

So that's how it works. There's no %, just order and random rolls.
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Written by Dempsey., 28.02.2015 at 02:04

What are your plans for the future?

Finish HTML5, do some promotion, make the game bigger. That sort of thing. Would be nice if we're able to concentrate on the game full time, without having to worry about other sources of income.
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Written by brianwl, 27.02.2015 at 05:22

This ==> 'create a perfectly functioning society' is something akin to my divine calling. Can i send you a 50 word max p.m. outlining an interest in this?

Sure.
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Written by Earthbound, 26.02.2015 at 21:50

Independent of programming and other work, how often do you actually "play" Atwar.

We only play when testing things.
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Written by Legendary Hero, 26.02.2015 at 16:12

how much sp is needed for rank 14

It's not programmed in yet.
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Written by Fockmeeard, 26.02.2015 at 15:48

There have been a lot of suggestions since you guys started working on HTML5. Have you guys taken notice to these suggestions (both big and small) and are these suggestions going to be implemented in HTML5? Or is it going to be an exact copy of this game? (As far as mechanics, CW system, elo, exc go)

We're mostly just converting current version into HTML5, with a few small alterations where convenient. Nothing too ambitions though, the main concern right now is to get it working and ready for testing.
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Written by Croat, 26.02.2015 at 11:25

For Ivan or Amok,

Can you tell me how looks logo of rank 14 in this game?
I saw somewhere rank 15 is 3 stars, but have no idea about r14.


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