Written by Guest, 12.05.2015 at 08:51
Same here I can't edit my comment or make quote
Written by Waffel, 14.05.2015 at 18:11
OMG! ALL COLOURS STILL NOT AVAILABLE!! RIP BLACK COLOUR.
Looks good though
Written by Yeomanry, 01.05.2015 at 12:18
Profile page-Information section needs to account percentage/ratio of our respective win:lose stats. As the majority or which as I assume tends to evaluate--people.
Player performance is reflected on the aforementioned strata right? Include the games abandoned percentage on the info section as well.
Whaddya say?
Written by e Mare, 26.04.2015 at 13:58
" any update on this? it would really be useful. "
I think nothing up until the release of HTML5 version.
Written by Goblin, 26.04.2015 at 06:14
Written by Ivan, 26.04.2015 at 05:56
Removed the -1 to Blitzkrieg Militia's defence.
You know nothing John Snow.
Written by clovis1122, 24.04.2015 at 08:45
Written by Ivan, 24.04.2015 at 05:41
Some wishful thinking here We're release the alpha though, which will run parallel to the current SL game, and try weed out as many bugs as we can before completing the switch.
GIVE US LINK? CAN WE PLAY IT
Written by Your Waifu, 23.04.2015 at 10:37
Quote:preferably already bug-free
I doubt it : )
Written by Guest, 03.03.2015 at 13:16
Short and simple suggestion concerning the new duel-system:
The seasonal ELO should be shown under the 'permanent' one when you hover over a player's name ingame .
It would also be good if before starting a duel the game would tell you both the positive/negative change in both seasonal and permanent ELO in case of win or loss respectively.
This should be no big deal to implement but would be immensely helpful when playing.
Written by Permamuted, 02.03.2015 at 11:55
Was desus suggestion that 40 games need to be played by a clan to be ranked implemented?
Written by Guest, 01.03.2015 at 15:35
I've got one: Stop wasting months on the completely unnecessary HTML5 version and implement a tournament system and/or rated team games.
I can't follow your line of reasoning Ivan/Amok: The whole thing with HTML5 is to get more players right? Maybe instead of focusing on something that does absolutely nothing for the players who were loyal to your game for years, you could just follow the suggestion (from 2011 btw.: that makes 3,5 years, just saying) and strengthen the competitive part of the game.
I seriously considered you two guy cool in the past, but I don't get whats wrong with you, really. You're slowly destroying your game and it makes absolutely no sense.
And don't tell me this 'hurr player number still growing' shit again, because this says absolutely nothing about the loyalty of this would-be-rank2s.
On the other hand: If this would take even more time than the HTML5 version then keep doing what you're doing. Maybe in 2017 I will check in again for the new forum design or some other useless stuff.
Not even hating I just don't understand your way of setting priorities.
Written by Guest, 01.03.2015 at 09:56
When will seasonal elo for duels be introduced ?
Written by Spart, 01.03.2015 at 09:58
Thanks Ivan! The change is greatly appreciated, and let's all hope this works out better than past systems!
PS: Will there be a chart to monitor the Top 10 Duel Players throughout the season as well?
Written by Legendary Hero, 01.03.2015 at 07:48
Can map maker have a way for preset allaiance but no team, for example) Nazi germany and japan have preset allaince, while some other country doesn't have a pre-set allaince but you still can make alliance. And USA and germany can't ally or german can't ally russia but peace for 4 turn.. for Pre-world war II era games.
Written by Legendary Hero, 01.03.2015 at 08:00
Another request is a built- in tournament system for at-war.. with a challonge-style ladder with it. and whoever wins their games ( in their tournament room) is automactically moved up. Also the setting can be present like it's a unchangable map or if it's 4 min or it's no upgrade match. or a combination of a few. similarily to a clan war , 2 diffrent player can have a option to change the setting if the tounament host made it changable.
Written by clovis1122, 01.03.2015 at 06:50
To both: Who decides who is the programmer and who is the designer?
Written by redthunder, 28.02.2015 at 14:47
I have a question. why cant u use proto coins to by upgrades. instead of having to play 23,000 games to get the upgrades?
Written by Cpt.Magic, 28.02.2015 at 14:45
So you guys plan to add better touch interface to the game to tablet players and those with touch screen monitors?
Written by Permamuted, 28.02.2015 at 04:30
A question for either in regards turnblocking.
Say if my enemy had 20 units. As a first move i send a 1 unit tb. Then i complete another bunch of moves and send 6 units at the 20 stack, and then i add another 3 units from elsewhere making 10 overall. Whats my tb %?
is the % chance from the first tb attempt the only one thats calculated? (what i believe happens)
do the tb % sum up?
or are all 10 units calculated as a first priority move?
Written by Dempsey., 28.02.2015 at 02:04
What are your plans for the future?
Written by brianwl, 27.02.2015 at 05:22
This ==> 'create a perfectly functioning society' is something akin to my divine calling. Can i send you a 50 word max p.m. outlining an interest in this?
Written by Earthbound, 26.02.2015 at 21:50
Independent of programming and other work, how often do you actually "play" Atwar.
Written by Legendary Hero, 26.02.2015 at 16:12
how much sp is needed for rank 14
Written by Fockmeeard, 26.02.2015 at 15:48
There have been a lot of suggestions since you guys started working on HTML5. Have you guys taken notice to these suggestions (both big and small) and are these suggestions going to be implemented in HTML5? Or is it going to be an exact copy of this game? (As far as mechanics, CW system, elo, exc go)
Written by Croat, 26.02.2015 at 11:25
For Ivan or Amok,
Can you tell me how looks logo of rank 14 in this game?
I saw somewhere rank 15 is 3 stars, but have no idea about r14.