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I read this for first time. AW is really complex than it looks.
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Written by Dave, 01.05.2021 at 19:28
Correction -- A novel by Dave
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Wild! I'm a little late here, but thank you for putting this together. I was looking back to see if I had notes regarding turn-block and walls then stumbled upon this.
I've added a little note to the main thread to refer to your very detailed post.
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Now, I don't know if Amok/Ivan did it this way on purpose or not. Maybe this is what they wanted. All I know is I've never changed it... it is exactly how it was from their time.
I think it wasn't intended, they've also talked about capping TBs at 50% before 😅. The last update I found regarding tbs also implies a TB limit.
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So to sum up, what does all this mean?
First, when attacking a stack that's moving, any of the following could happen:
1) it could move out of range, preventing the attack
2) it could move within range and the attack proceeds
Second, if the attack proceeds, you are now "turnblocked" unless you can escape from it:
1) If defender has 3 or fewer units, they can't escape. They are turnblocked.
2) If attacker has at least 50% the units the defender has, they can't escape. They are turnblocked.
3) Otherwise, there is a % chance the defender *might* escape.
So there.
Very nice simplified summary!
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Written by Phoenix, 06.05.2021 at 07:31
Written by Dave, 01.05.2021 at 19:28
Correction -- A novel by Dave
I was recently looking into this again after somebody asked me some questions about it. I noticed the things Clovis said in this topic, and even the things I said too, were not matching up with what was actually happening in-game when I did some tests. It turns out what we both said were wrong.
I've looked through the code again, AND tested in-game, and the following is what really happens.
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Best forum post of 2021, you have earned 1 blowjob token
sorry what the actual fuck?!
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