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Posts: 8   Visited by: 64 users
19.03.2024 - 10:47




This 5v5 scenario recreates the First World War in Europe, North Africa and Middle East. Some info might be outdated.

Settings
Suggested turn duration: 5 minutes.
Victory condition: capture player capital and hold for 2 turn.
Max. game duration: 50 turns.

Quote:
Early game: turns 1-13;
Mid game: turns 14-28;
Late game: turns 29-50.












Starting funds (total):
  • Triple Entente: $17200
  • Central Powers: $20900

Finances (total):
  • Triple Entente: +8347
  • Central Powers: +7437




United Kingdom
Difficulty level: 5 / 5
Recommended strategy: Imperialist, Relentless Attack, Lucky Bastard.
Countries income: +4403
Starting finances: +1493 (-2910)
Goals: Push the Ottoman co-belligerents out of Africa, invade Anatolia through Iraq, provide support for the trench warfare in France and Balkans, capture the German Trade Node.
Notes: Use 5~10 Cruisers to provide protection for your Supply Ship in the British Supply Route.
Events:
    Turn 2:
  • General (1) in London.
  • Infantry (25) near Lille.
  • Naval Mines (8) on English Channel.
  • Troop Carrier (1) on English Channel.
  • Cruiser (5) on English Channel.
  • Destroyer (10) on English Channel.
  • Dreadnought (10) on English Channel.
  • Naval Mines (2) in Gibraltar.
  • Troop Carrier (1) in Gibraltar.
  • Naval Mines (3) in Malta.
  • Naval Mines (3) in Lemnos.
  • Infantry (10) in Lemnos.
  • Militia (5) in Serres.
  • Machine Gun Infantry (2) in Serres.
  • Militia (6) in Anglo-Egyptian Sudan.
  • Troop Carrier (1) near Abu Dhabi.
  • Militia (5) in Kuwait.
  • Supplies (1) at the British Supply Route.

    Turn 6:
  • Special Forces now purchasable.

    Turn 7:
  • Supplies (1) at the British Supply Route.

    Turn 8:
  • Patrol Airships now purchasable.

    Turn 9:
  • Kingdom of Hejaz (1) near Medina.
  • Arab Guerilla Fighters (15) near Medina.
  • Armed Tribesmen (15) near Medina.
  • Desert Cavalry (15) near Medina.
  • Supplies (1) at the British Supply Route.

    Turn 13:
  • American Reinforcements (22) near New York.
  • Supplies (1) at the British Supply Route.

    Turn 14:
  • Infantry (10) in British Greece.

    Turn 15:
  • Tanks now purchasable.

    Turn 17:
  • American Reinforcements (22) near New York.
  • Supplies (1) at the British Supply Route.

    Turn 21:
  • American Reinforcements (22) near New York.
  • Supplies (1) at the British Supply Route.

    Turn 25:
  • American Reinforcements (44) near New York.
  • Supplies (1) at the British Supply Route.

    Turn 29:
  • American Reinforcements (44) near New York.

    Turn 33:
  • American Reinforcements (44) near New York.




French Republic
Difficulty level: 1 / 5
Recommended strategy: Imperialist, Great Combinator, Iron Fist.
Countries income: +3218
Starting finances: +2071 (-1147)
Goals: Coordinate a counterattack to capture Köln, fight the Zaian War in Morocco, provide support for the conflict in Balkans.
Notes: The safest way to push german trenches is waiting for the american reinforcements arrival.
Events:
    Turn 2:
  • General (1) in Bordeaux.
  • Infantry (33) in Bordeaux.
  • Troop Carrier (1) near Rabat.
  • Troop Carrier (1) near Algiers.
  • Militia (3) in Ouargla

    Turn 6:
  • Special Forces now purchasable.

    Turn 13:
  • American Reinforcements (44) near New York.

    Turn 15:
  • Tanks now purchasable.

    Turn 17:
  • American Reinforcements (44) near New York.

    Turn 21:
  • American Reinforcements (44) near New York.

    Turn 25:
  • American Reinforcements (88) near New York.

    Turn 29:
  • American Reinforcements (88) near New York.

    Turn 33:
  • American Reinforcements (88) near New York.

    Turn 37:
  • American Reinforcements (88) near New York.




Kingdom of Italy
Difficulty level: 2.5 / 5
Recommended strategy: Imperialist, Perfect Defense, Relentless Attack.
Countries income: +1987
Starting finances: +1085 (-902)
Goals: Fight the austro-hungarians in the Alps, fight the Senussi campaign in Libya, provide support for the conflict in Balkans.
Notes: The safest way to push austro-hungarian trenches is waiting for the american reinforcements arrival.
Events:
    Turn 2:
  • General (1) in Rome.
  • Troop Carrier (1) near Sicily.
  • Troop Carrier (1) in Tripoli.
  • Troop Carrier (1) in Dodecanese.
  • Naval Mines (3) in Dodecanese.
  • Naval Mines (2) near Taranto.
  • Militia (3) in Ghadarmes.
  • Militia (3) in Asmara.

    Turn 18
  • American Reinforcements (101) near Milan.




Russian Empire
Difficulty level: 4 / 5
Recommended strategy: Imperialist, Perfect Defense, Iron Fist, Guerilla Warfare.
Countries income: +3928
Starting finances: +2137 (-1791)
Goals: Hold your ground against the prussian invasion, fight the Caucasus campaign, secure the Black Sea.
Notes: Capturing the oil/gas fields unlocks elite units and boosts your economy.
Events:
    Turn 2:
  • Military Railway (1) near Voronezh.
  • Russian Battleship (1) near Rostov.
  • Conscripts (41) in Minsk.
  • Conscripts (12) in Kyiev.
  • Conscripts (10) in Petrograd.
  • Conscripts (10) in Warsaw.
  • Infantry (5) in Tiflis.
  • Infantry (5) in Kars.
  • Naval Mines (3) in Dodecanese.
  • Naval Mines (2) near Taranto.
  • Militia (3) in Ghadarmes.
  • Militia (3) in Asmara.
  • Naval Mines (8) at the Black Sea.

    Turn 3:
  • Russian Battleship (1) near Rostov.

    Turn 6:
  • Special Forces now purchasable.

    Turn 10:
  • General (1) near Kyiev.
  • Cossacks (10) near Kyiev.
  • Artillery (10) near Kyiev.
  • Conscripts (50) near Kyiev.
  • Conscripts (35) near Minsk.

    Turn 12:
  • Imperial Loyalists (21) all around southern russian territories.
  • Inflation (1).

    Turn 13:
  • Inflation (1).

    Turn 14:
  • Inflation (1).

    Turn 16:
  • White South (7) in Rostov, Krasnodar, Stavropol, Tsaritsyn, Novouzensk, Astrakhan, Guryev.

    Turn 20:
  • Cossacks (10) near Murmansk and Arkhanghelsk.
  • Russian Artillery (10) near Murmansk and Arkhanghelsk.
  • White Infantry (30) near Murmansk and Arkhanghelsk.

    Turn 21:
  • White Infantry now purchasable.

    Turn 24:
  • Russian Artillery now purchasable.

    Turn 26:
  • Cossacks (5) near Krasnodar.
  • Russian Artillery (5) near Krasnodar.
  • White Infantry (20) near Krasnodar.

    Turn 28:
  • Cossacks (10) near Krasnodar.
  • Russian Artillery (15) near Krasnodar.
  • White Infantry (40) near Krasnodar.




Entente Minors
Difficulty level: 2 / 5
Recommended strategy: Perfect Defense, Relentless Attack, Great Combinator, Lucky Bastard.
Countries income: +2580
Starting finances: +1561 (-1019)
Goals: Hold Greece at all cost, fight against Bulgaria, help british forces in the Arabian peninsula.
Notes: Keep "African Colonies" city as neutral, you'll have to suicide event units (Portuguese Troops) there in order to lower your upkeep.
Events:
    Turn 2:
  • General (1) in Nis.
  • Militia (5) in Nis.
  • Conscripts (5) in Corfu.
  • Conscripts (10) in Jassi.
  • Naval Mines (2) near Lisbon.
  • Troop Carrier (1) near Muscat.

    Turn 6:
  • Artillery (10) in Oman.
  • Desert Cavalry (10) in Oman.
  • Infantry (20) in Oman.

    Turn 10:
  • Portuguese Troops (1) in Training Grounds.

    Turn 14:
  • General (1) in Lisbon.
  • Portuguese Infantry (5) in Lisbon.
  • Troopship (1) in Lisbon.
  • Troop Carrier (1) near Patras.
  • Greek Infantry (10) in Epirus.
  • Portuguese Troops (1) in Training Grounds.
  • Portuguese Navy now purchasable.
  • Portuguese Infantry now purchasable.
  • Portuguese Transport now purchasable.
  • Greek Infantry now purchasable.
  • Greek Transport now purchasable.

    Turn 15:
  • Portuguese Troops (1) in Training Grounds.

    Turn 17:
  • French Foreign Legion (10) near Rabat.
  • Portuguese Troops (1) in Training Grounds.

    Turn 19:
  • French Foreign Legion (10) near Rabat.
  • Portuguese Troops (1) in Training Grounds.

    Turn 21:
  • French Foreign Legion (10) near Rabat.
  • Portuguese Troops (1) in Training Grounds.

    Turn 25:
  • Portuguese Troops (1) in Training Grounds.

    Turn 28:
  • Conscripts (10) in Jassi.

    Turn 29:
  • Portuguese Troops (1) in Training Grounds.

    Turn 33:
  • Portuguese Troops (1) in Training Grounds.

    Turn 37:
  • Portuguese Troops (1) in Training Grounds.




Kingdom of Bulgaria
Difficulty level: 2 / 5
Recommended strategy: Perfect Defense, Relentless Attack, Iron Fist.
Countries income: +1051
Starting finances: +567 (-484)
Goals: Invade Romania, provide support for Ottomans in the Black Sea and the Austro-Hungarian Empire in Greece.
Notes: Bulgarian capital (Sofia) is vulnerable, so make sure to always keep it protected.
Events:
    Turn 2:
  • General (1) in Sofia.
  • Destroyer (1) in Dedeagach.




Ottoman Empire
Difficulty level: 4 / 5
Recommended strategy: Imperialist, Perfect Defense.
Countries income: +2180
Starting finances: +996 (-1184)
Goals: Harass Italy and France as much as you can in Africa, hold your ground against the UK and Russia.
Notes: Remember to keep chokepoints properly walled and protected (Gallipoli, Smyrna, Gaza, Erzurum, Beirut, Edirne).
Events:
    Turn 2:
  • General (1) in Istanbul.
  • Conscripts (10) in Gallipoli.
  • Machine Gun Infantry (2) in Gallipoli.
  • Machine Gun Infantry (2) in Smyrna.
  • Conscripts (8) in Smyrna.
  • Naval Mines (9) at the Black Sea.
  • Naval Mines (2) near Beirut.
  • Militia (5) in Erzurum.
  • Infantry (5) in Erzincan.
  • Conscripts (5) in Sana'a.
  • Camel Spearmen (2) in Darfur.
  • Camel Spearmen (4) in Sahara.
  • Camel Spearmen (4) in Southern Provinces.
  • Armed Tribesmen (4) in Jof.

    Turn 11:
  • Imamate of Oman (1) near Muscat.
  • Camel Spearman (10) near Muscat.
  • Militia (30) near Muscat.
  • Arab Guerilla Fighters (6) in Busaid Dynasty.

    Turn 18:
  • Inflation (1).

    Turn 21:
  • Armed Tribesmen (20) near Khiva.
  • Cavalry (10) near Khiva.

    Turn 22:
  • Camel Spearmen (20) near High Atlas.
  • Armed Tribesmen (40) near High Atlas.

    Turn 23:
  • Armed Tribesmen (20) near High Atlas.

    Turn 28:
  • Inflation (1).




German Empire (West)
Difficulty level: 1.5 / 5
Recommended strategy: Imperialist, Perfect Defense, Iron Fist.
Countries income: +4539
Starting finances: +2294 (-2245)
Goals: Use u-boats to harass Entente ships and sink british supplies, keep the Trade Node under control, hold your ground against the french.
Notes: Make sure to help Austro-Hungarian Empire if needed, do not waste resources on useless clashes at the trenches.
Events:
    Turn 2:
  • General (1) in Köln.
  • Infantry (43) in Hannover.
  • Infantry (14) in Brussels.
  • Infantry (14) in Luxemburg.
  • Infantry (14) in Givet.
  • U-boat Flotilla (2) near the Wolfpack.
  • U-boat Flotilla (2) near Istanbul.
  • U-boat Flotilla (2) near Trieste.
  • U-boat Flotilla (1) near the German Trade Node.
  • Naval Mines (3) near the German Trade Node.
  • Naval Mines (5) near Hamburg.
  • Troop Carrier (1) near Hamburg.
  • Dreadnought (3) near Hamburg.
  • Destroyer (4) near Hamburg.
  • Cruiser (6) near Hamburg.

    Turn 6:
  • Special Forces now purchasable.

    Turn 11:
  • Stormtroopers now purchasable.

    Turn 15:
  • Heavy Tank now purchasable.
  • Zeppelin Bomber now purchasable.

    Turn 21:
  • Inflation (1).

    Turn 22:
  • Inflation (1).

    Turn 23:
  • Inflation (1).

    Turn 25:
  • Prussian Infantry (10) near Hannover.
  • Stormtrooper (45) near Hannover.

    Turn 31:
  • Inflation (1).

    Turn 32:
  • Inflation (1).

    Turn 33:
  • Inflation (1).




German Empire (East)
Difficulty level: 4 / 5
Recommended strategy: Relentless Attack, Blitzkrieg, Great Combinator, Iron Fist, Imperialist.
Countries income: +2546
Starting finances: +1781 (-765)
Goals: Capture the russian capital.
Notes: While advancing, eliminate all russian units you can, do not rush directly for his capital.
Events:
    Turn 2:
  • General (1) in Berlin.
  • Poison Gas (1) in Berlin.
  • Prussian Infantry (10) in Berlin.
  • General (1) in Königsberg.
  • Prussian Infantry 10) in Königsberg.
  • Prussian Infantry 10) in Lodz.

    Turn 5:
  • Poison Gas (1) in Berlin.
  • Prussian Infantry (10) in Berlin.

    Turn 9:
  • Poison Gas (1) in Berlin.
  • Prussian Infantry (10) in Berlin.

    Turn 11:
  • Stormtroopers now purchasable.

    Turn 12:
  • Conscripts (5) near Petrograd.
  • Communist Vanguard (20) near Petrograd.

    Turn 13:
  • Communist Vanguard (10) in Russia.
  • Communist Vanguard (10) in Belarus.

    Turn 14:
  • Poison Gas (1) in Berlin.
  • Prussian Infantry (10) in Berlin.

    Turn 15:
  • Communist Vanguard (5) in Russia.

    Turn 16:
  • Communist Vanguard (100) in Russia.
  • Communist Vanguard (5) at the Ustyurt Plateau.
  • Communist Vanguard (1) in Tashauz.

    Turns 20 to 25:
  • Inflation (6).

    Turns 30 to 35:
  • Inflation (6).




Austro-Hungarian Empire
Difficulty level: 3.5 / 5
Recommended strategy: Relentless Attack, Great Combinator, Imperialist.
Countries income: +2595
Starting finances: +1799 (-796)
Goals: Capture Greece and pressure Italy.
Notes: You can use u-boats in the Adriatic Sea to harass Entente in the Mediterranean.
Events:
    Turn 2:
  • General (1) in Wien.
  • Alpenkors (2) in Trent.
  • Militia (10) in Felhre.
  • Alpenkorps (2) in Tyrol.
  • Militia (10) in Gorizia.

    Turn 15:
  • Poison Gas (1) in Carniola.
  • Stormtroopers (40) in Carniola.

    Turns 20 to 34:
  • Inflation (12).




Rules:

1. Respect all turn 1 wallfucks.
2. Exploiting no-go zones or other game glitches may result in ban.
3. Players aren't allowed to wallfuck coast/port cities on turn 2. All turn 2 events must be respected.
4. Lodomeria and Bucovina: Austria-Hungary isn't allowed to wall these province at turn 1. Russia can't attack them until turn 3 starts.
5. When playing Blitzkrieg, you are not allowed to move Trenches or Coastal Guns.
6. Only the "Supply Ship" is allowed to transport "Supplies".
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19.03.2024 - 15:11
Estus the pro
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21.03.2024 - 21:14
Wow this is good

But I think serbia and Romania should be separate countries so they cant combine forces, since that would be unrealistic.

However, portugal being part of romania or serbia would make more sense

Also ottoman shouldnt have physical territory in west africa I think it should just be events, or very weak territory and events, not a lot of cities
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Happiness = reality - expectations
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22.03.2024 - 06:52
Written by Tribune Aquila, 21.03.2024 at 21:14



Thanks. Main reason I merged Serbia and Romania is due to the lack of players right now, by getting rid of Romania I could make it a 10-player scenario.

Africa is the way it is for historical accuracy, since France and Italy didn't had full control of Libya/Morocco territory until 1917/1921. They fought quite bloody battles with those berber confederations which were backed by Ottomans and Germans.
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23.03.2024 - 13:48
 Oleg
Good Scenario, keep up the good work

P.S
Austria is the hardest pick in CP, not really 3/5. I would mark it as 5/5.
Entente minors seems like hard pick just because of the sheer amount of fronts it needs to take care of, with balkans and middle east. It certianly looks like harder pick than italy to me.
For the same reason, UK front is extended than in the original, I believe UK is harder pick than you market, 4/5 at least.
WG is harder than France.
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26.03.2024 - 19:14
I think that UK is harder than Russia. Russia is 4/5 since the only objective you have is hold East Germany and Ottoman, but as UK you have multiple fronts, where you will have to push, defend, and cry because mostly you aren't a significant force in any front like France or West Germany. GL if you have an horrible France.

And, I would say that while Ottoman is a little bit harder than WG, WG front is way, way more important. Ottoman can just simply be ignored and you can still win the game. Its front is mostly irrelevant.

So, 3 for WG and 3 for Otto. 4 to Prussia and Russia, and 5 to UK in difficulty level. France is 1. Bulgaria is 2. Bulgaria is harder than France. France is just stacking and chill for the first turns while sending troops to Balkans or to Western trenches. Meanwhile Bulgaria can get horribly rushed by Entente.
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28.03.2024 - 07:46
Written by RED DEATH, 26.03.2024 at 19:14



Playing WG is wasier than France, because you're induced to defend without requiring coordination with the rest of the team at first. You have a very low risk of losing any territory before late game, can use uboats to harass everyone, and there are no enemy events nearby your borders.
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28.03.2024 - 08:08
I like your spin on Aetius' ww1, very cool indeed
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