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Posts: 11   Visited by: 53 users
10.10.2013 - 11:42
Ok,

So i've been playing this game, the options were: If you take capital for 3 turns, it will eliminate the player. A guy comes to my capital, starts attacking, he succesfully attacks it, and then suddently - he surrenders - my capital district becomes plain white (noone captured it) .My troops are too far away in order to travel to my capital in one turn. So i think, sure, i will be there in two turns, there are no troops in the capital left, so i will retake my capital easily. next turn comes and bam! I lose the game, because my capital apparently was taken, when the guy surrendered in first turn!
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10.10.2013 - 12:32
It becomes a neutral country and they can capture your city as well. It should reset like it does if another player captures an already taken cap though.
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10.10.2013 - 13:10
Written by Xenosapien, 10.10.2013 at 12:32

It becomes a neutral country and they can capture your city as well. It should reset like it does if another player captures an already taken cap though.

Definitely
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"Riddle me this, Riddle me that...?" - The Riddler

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10.10.2013 - 17:54
Written by TheRiddler, 10.10.2013 at 13:10

Written by Xenosapien, 10.10.2013 at 12:32

It becomes a neutral country and they can capture your city as well. It should reset like it does if another player captures an already taken cap though.

Definitely


nope

in 3 vs 3 people capture capitals of other players even when their own cap is captured.

if you can't kill the neutral units to recap, it means that the player that you killed was able to suicide in order to kill you.
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10.10.2013 - 19:08
Written by The Taliban, 10.10.2013 at 17:54

Written by TheRiddler, 10.10.2013 at 13:10

Written by Xenosapien, 10.10.2013 at 12:32

It becomes a neutral country and they can capture your city as well. It should reset like it does if another player captures an already taken cap though.

Definitely


nope

in 3 vs 3 people capture capitals of other players even when their own cap is captured.

if you can't kill the neutral units to recap, it means that the player that you killed was able to suicide in order to kill you.


I mean that the turn count should reset. F.e. You take 2 turns to capture, on 1/2 someone else captures, that turn counts as 0/2. I'm saying this should also be true for when a player leaves and they become neutral. The count would also be reset to 0/2 as if another player captured it.

Either that or get rid of the capture count reset for players. Which I find quite annoying really.
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10.10.2013 - 19:33
Written by Xenosapien, 10.10.2013 at 19:08

Written by The Taliban, 10.10.2013 at 17:54

Written by TheRiddler, 10.10.2013 at 13:10

Written by Xenosapien, 10.10.2013 at 12:32

It becomes a neutral country and they can capture your city as well. It should reset like it does if another player captures an already taken cap though.

Definitely


nope

in 3 vs 3 people capture capitals of other players even when their own cap is captured.

if you can't kill the neutral units to recap, it means that the player that you killed was able to suicide in order to kill you.


I mean that the turn count should reset. F.e. You take 2 turns to capture, on 1/2 someone else captures, that turn counts as 0/2. I'm saying this should also be true for when a player leaves and they become neutral. The count would also be reset to 0/2 as if another player captured it.

Either that or get rid of the capture count reset for players. Which I find quite annoying really.


or you could play capture for 1 turn games?
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10.10.2013 - 19:59
Written by The Taliban, 10.10.2013 at 19:33

Written by Xenosapien, 10.10.2013 at 19:08

Written by The Taliban, 10.10.2013 at 17:54

Written by TheRiddler, 10.10.2013 at 13:10

Written by Xenosapien, 10.10.2013 at 12:32

It becomes a neutral country and they can capture your city as well. It should reset like it does if another player captures an already taken cap though.

Definitely


nope

in 3 vs 3 people capture capitals of other players even when their own cap is captured.

if you can't kill the neutral units to recap, it means that the player that you killed was able to suicide in order to kill you.


I mean that the turn count should reset. F.e. You take 2 turns to capture, on 1/2 someone else captures, that turn counts as 0/2. I'm saying this should also be true for when a player leaves and they become neutral. The count would also be reset to 0/2 as if another player captured it.

Either that or get rid of the capture count reset for players. Which I find quite annoying really.


or you could play capture for 1 turn games?


I don't mean when someone retakes a cap, but when you take a cap that is already taken by another player. It would still happen in 1 turn games, someone captures cap at 0/1, next turn, you capture it and it's 0/1 not 1/1.
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11.10.2013 - 05:09
Yep it happens and it says Neutral is holding ''someone'' cap its quite annoying and then your capital have about 30 units and you can't recap it
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11.10.2013 - 10:19
Written by THE_Militia, 11.10.2013 at 05:09

Yep it happens and it says Neutral is holding ''someone'' cap its quite annoying and then your capital have about 30 units and you can't recap it



Thats the point, if you don't retake it, it means the player that cap it was able to kill you, but you happen to kill him first.
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11.10.2013 - 10:34
You can recap your capital if you have enough units or it come Reinforce week than you can but if you are Ukraine vs Turkey , then there are small chances because turkey gonna put 64+ infantry in your capital even if he surrender you still gonna lose its impossible to recap. 1.low money 2.no units :/
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11.10.2013 - 11:12
And that's how it should be, collateral damage. Tactically suciding for your team.
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