Get Premium to hide all ads
Posts: 31   Visited by: 74 users

Original post

Posted by Fockmeeard, 26.03.2014 - 22:00
Seems stupid to have an entire room devoted to having clan wars when there is rarely more than one CW happening at the same time and only 1-9 cws happening every day. The room is full of competitive players and it would be easier to play 3v3s in the same room as clan wars (they're practically the same thing) instead of having the competitive part of the community be split into two rooms. Also, labeling the room "Competitive room" might attract more interest and people will be able to watch and understand the format and think of it as something else than just a variant of a EU+ map that anybody can play. Also, it's not like a CW will get any less attention since there are only 2-3 3v3s happening at once, so the room won't get cluttered with games. This will also make it a lot easier for the competitive players to talk and discuss.

Thoughts?
31.03.2014 - 19:59
AlexMeza
Account deleted
Written by Waffel, 28.03.2014 at 07:13

Written by Permamuted, 27.03.2014 at 13:10

Written by Cpt.Magic, 27.03.2014 at 12:51

Written by Mr_Own_U, 27.03.2014 at 12:46

Pass.. Nothing wrong with the 3v3s in the main lobby now. If they really want to fix something fix all the AW bugs that have been going around.


There is no bugs, just unexplained game mechanics.


there are bugs involving zooming in and out that allow you to bypass walls and displace units without attacking them, alexmeza has tonnes of bugs which he tests fr hes showed me some of them

theres also that bug where you attempt to break a wall and your unit ends up beside the wall but doesnt touch it

theres that bug were you attack with a troop stack + gen but the stack gets tb'd and the general attacks on its own.

theres that bug where you move a unit to a location and in the same turn the the player moves their unit to that very location but your unit remains at its starting point

theres that bug where you move units into trans to attack another location, the trans gets tb'd but the units somehow end up in the new location as if they just flew.

this is just to name a few, but these are the ones that annoy me the most


Sorry for saying but this is COMPLETE Bullshit..

Those buggs from alex arent legit tho, but yeah alex has no life and tries to fund more and more buggs to spend his time ''well''
Some of ''your callled ''buggs'' are here for YEARS and they are part of the game. Just as example the transport tb'ed >units in the other place. Sometimes your units die along with the transport, sometimes your transport doesnt die and 2 or 1 units dies and the rest just get transported. Thats kinda logic ?? srry. But I do not support dis :p


I just came to watch this thread and found this post, and lold so hard.

The bugs I found aren't legit, you can't use them in game to get advantage (exploit them). I found these bugs in no time tbh, since most of them are all related to one other useful bug. This bug is related to destroyers thing, going through walls, duplicating stacks (I can do it anytime but I still haven't found out how to not to make the dissapear, I only did it a few times without dissapearing ;_;), rangeglitching, going through water (This is like the destroyers bug, you can use any stack like a bomber)
Anyway, you can not judge me for "spending my time "well"" (sarcastic) while you know nothing about my personal life, just please avoid this since it is total trash talking. It is like me assuming you are an attention whore because your parents don't show affect to you.

The "legit" bugs I know are nothing that can get you a big unfair advantage off the game or change the actual gameplay. Zooming out reach a stack/city you normally can't reach seems pretty fair to me, same for a bug a few people know to overlay stacks, dragging your units off a transport when it's on the coast but not anchored, paths, etc.

The turnblock thing is not a bug but AW tb mechanics. If I am not wrong, for example, if you merge 15 infantries with 40 infantries+gen, and then attack a city, but your 15 infantries stack gets turnblocked, then your whole infantries stack (55) doesn't get to move due to not being complete, and your general attacks alone because it did not get merged (it can't, mostly there is only one general per player). I don't know if it works exactly like that but I am pretty sure it is something like that, something that has something to do with merging. Even though this is annoying, and something that needs "fixing", it is still AW turnblock mechanics and not a bug. A bug is something like an error or mistake.
Loading...
Loading...
  • 1
  • 2
atWar

About Us
Contact

Privacy | Terms of service | Banners | Partners

Copyright © 2024 atWar. All rights reserved.

Join us on

Spread the word