09.04.2019 - 00:05
Bug Report Expected behavior When I do auto produce, I expect 1 Building to be Built. Actual behavior Amount of building exceeding one are built, buildings built depends on funds when auto produced. Steps to reproduce the behavior Autoproduce buildings Information: Browser: Safari Browser version: Version 12.1 (12607.1.40.1.5) OS: Mac Sierra Any other relevant information: Attachments:
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09.04.2019 - 00:15
Question: how did you get the building to auto produce? Buildings are not auto-producable, and they are not listed in the auto-produce dropdown...
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09.04.2019 - 08:31
It happened to me too when I was testing it on the first day but I didn't report because it was on the first day of the introduction of the buildings so I assumed you'll fix it. And you did fix it, now I can't produce them separately in their cities, but if I click on the country and choose the auto produce in all cities option the buildings are listed there. Done in firefox https://prnt.sc/n9l6vu https://prnt.sc/n9l78n https://prnt.sc/n9l8rm http://prntscr.com/n9lmjv Done in chrome http://prntscr.com/n9lb6n Relevant information: I can't open the city's units menus if in the previous turn I set the buildings on auto production, but if I click on a city that doesn't have buildings on auto production then I can open their cities menus. another way is to disable the auto production of that country and then I can access the cities units menu.
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09.04.2019 - 15:58
https://prnt.sc/n9rmig https://prnt.sc/n9rmbt Heres two images from a test game I did, where it auto produced more then 1 fort
---- Not a good player
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09.04.2019 - 20:28
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11.04.2019 - 11:50
Got it, thanks Asylan and Hdrakon and Baby Asylan. Looks like buildings were leaking into the country menu auto-produce dropdown; I have fixed this.
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