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Original post

Posted by pupbenny, 26.02.2013 - 11:17
Http://answers.yahoo.com/question/index?qid=20090607152126AAo2vrJ

In WW2, the USA gave lent Britain 50 Destroyers in exchange for something. I think that that sohuld be able to be done on AtWar. I think that players should be able to give their allies their units. I know, they can send units to helptheir allies but they can't lend them their units I think this would be a good feature, even if just optional.

Basically, players can sell and buy units from other players. (As long as they're atleast at peace.)

This is good because it makes the game more realistic, as I have shown a real example above in the link. Also, this wouldn't be a complicated feature. It'd just be a simple thing to do, how people sell countries on UN games, ect. It'd only need a bit of editing to the game, and as I said it's only optional.

This would also be good because then you could finally get rid of all your unwatned units that are doing nothing but cost me money. I have been in the situation many times where I have loads of untis that I'm not using and want to get rid of them because they're costing me money. Just the other day I had about 6 Air Transports costing me 360 of my income each turn. I wanted to get rid of them, as I'd used them for what I needed. Sure, you could just use them use attack a city. But this is a way to do it without declaring war on someone in the process. You wouldn't be able to attack neutral cities in scenarios. For example, UN Game, where the only neutral city there is the capital of Greenland.

Now, here's how it'd work:

1. A player buys units from another play. The uNits can not be in a city and must be brang out of any cities fro the transaction to take place.

2. The turn after the deal is done those units would automatically be transferred to the other player. They would stay whereever the previous player left them and the other palyer would bring them to whereever they wanted. Units wouldn't teleport themselfs to your land, because they couldn't in real life.... This would also be good, however, for example if you were China and your enemy was America, you oculd buy units from Canada and you'd then have units right next to your enemy. This has been done many times in real life, I'm pretty sure. (Obviously you could ask the seller to bring them over to your land if you wanted.)

3. Simples. Baba boom, you've got your units.

The transaction would probably take place similar to if you mixed together the 'Give Money' function and the selecting units thing in the event thing of the scenario maker. So the player would select the units he'd want to sell using a similar thing like the scenario maker and then the other player woulkd give the seller the money.

Also, as in the lend lease between USA and UK, it doesn't have to be money. The seller may just lend their allies units that they can't afford in war time, ect. As in the UN Games when you can buy countries from other palyers, the seller could sell units in exchange for land. It's up to the people.

What do you think?

P.S. No, I would not want fuel, food and have 3 capitals. This is about THIS idea, so please keep it on topic. Also, I don't think AtWar is very complex.... it's quite a simple game really, to me.
17.03.2013 - 10:02
Written by Meester, 17.03.2013 at 04:48

No support this encourages late joining. Example, the games 50k starting fund, my enemy has almost lost. Suddenly a late joiner joins buys 500 units and sells them to him for lets say 100 cash. Now he just need to keep repeating this i would lose eventually.



>late joiner joins buys 500 units and attacks me 2 vs 1
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