20.03.2016 - 13:07
So after clovis showed this ss I think we have a theory as to what happened and how game mechanics work during a tie. After tank died, infantry did 8 dmg total which should have killed the militia. So we came up with the theory that during tie, the tie "attack" doesn't count and the unit gets whatever it hp is added on top of the hp it has remaining. Here is how our theory explains what happened. So the tank attacked 5 militia should have 2 hp left Tank attack 2 and tied. Militia has 2 hp left and gets bonus +7 hp for 9 hp. Infantry did 8 dmg total which isn't enough to kill the 9 hp. Inf tied next and lost. Can anyone else post any ss of weird rolls like this?
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njab Account deleted |
20.03.2016 - 16:14 njab Account deleted
It used to be 0 units win before on tie, now it's 1, that's why.
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20.03.2016 - 16:49
Watch the infantry rolls very carefully. The infantry landed total 8 att without tie and then tied the next attack. Unless neutral units start having more than 7 hp, this isn't possible with just the tie explanation The neutral needs to gain some hp for this to make any sense whatsoever. This isn't some normal tie. If you examine it instead of quickly skimming it, you will notice that it reveals to us there is more to the tie mechanics than we know.
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20.03.2016 - 16:52
I notice that sometimes when u failed an attack and lose, the city somehow regenerate a extra unit.
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20.03.2016 - 19:16
well, not long ago it was discover that the defense bonus inside cities was broken
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20.03.2016 - 19:25
Not only that, people didnt bother checking if general cost upgrade worked till about a week before html5 release.
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njab Account deleted |
21.03.2016 - 02:34 njab Account deleted
Nobody but scenario players were noticing that, sadly. I don't have screenshots now, but I remember failing with 1 NC destroyer and 1 tank vs 1 militia, too. It really should be fixed, because such a low roll is... uh impossible.
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