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Posts: 41   Visited by: 97 users
02.11.2017 - 11:56
All good maps get fucking script errors, give script errors to WW1 please.
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Someone Better Than You
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02.11.2017 - 12:30
Whats the best scenario in your opinion. Im curious because id consider WW1 a very good map.
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02.11.2017 - 12:37
Written by Permamuted, 02.11.2017 at 12:30

Whats the best scenario in your opinion. Im curious because id consider WW1 a very good map.

My personal favorite is Ultimate WW2 Focus by Tik-Tok

https://atwar-game.com/map/?id=4920

Tik's WW1 and Napoleon are also among my favorites. I like Wars of Religion and Second Coalition too. When it comes to FFA I like Hell's second GGG, Strange New History, and Aetius-Pyrrhus' Age of Darkness. Rise of Rome 5 and Rise of Macedon are also pretty fancy.

But no WW1 must die.
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Someone Better Than You
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02.11.2017 - 17:54
 Witch-Doctor (Mod)
Written by Zephyrusu, 02.11.2017 at 12:37

Written by Permamuted, 02.11.2017 at 12:30

Whats the best scenario in your opinion. Im curious because id consider WW1 a very good map.

My personal favorite is Ultimate WW2 Focus by Tik-Tok

https://atwar-game.com/map/?id=4920

Tik's WW1 and Napoleon are also among my favorites. I like Wars of Religion and Second Coalition too. When it comes to FFA I like Hell's second GGG, Strange New History, and Aetius-Pyrrhus' Age of Darkness. Rise of Rome 5 and Rise of Macedon are also pretty fancy.

But no WW1 must die.


They're all stupid no skill imperialist infantry spam. You think it takes skill to spam 90% infantry and 10% of whatever op high attack high cost unit?

And tik's ww1 is fucking lol. Just full rush paris and cancer wall vs russia and gg.

GGG = same bullshit imp infantry spam with small bit of elite units mixed in.

ROR = hmm should I say it, imp infantry spam with few elite units.

All of these scenarios appeal to you because you suck at the game Zephy. You think it takes more skill than the ww1 when it is unbalanced as hell. One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides. Stop pretending your scenarios are better than the ww1 scenario because they are both equally unbalanced.

It doesnt take skill to play imp and spam infantry and small amount of attack units. Infact it is similar to playing Austria-Hungary in the ww1 you hate so much. Oh and the napoleon map have the added advantage of having gw being completely broken, spamming 30 cost civilians and militia that are literally as strong if not stronger with a gen than imp infantry. Any other expensive strat is unplayable. Stop being that hipster vegan fag that only likes special organic gluten free scenarios.
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02.11.2017 - 18:15
 Witch-Doctor (Mod)
Written by Guest, 02.11.2017 at 18:09

Written by Zephyrusu, 02.11.2017 at 12:37

Written by Permamuted, 02.11.2017 at 12:30

Whats the best scenario in your opinion. Im curious because id consider WW1 a very good map.

My personal favorite is Ultimate WW2 Focus by Tik-Tok

To be honest I think all the tradelines in the pacific ruined that map, some of them are good like the atlantic ones from USA to Europe or the Simply one of california to hawaii but all the others are just....ugh


Tradelines are necessary because you cant control how a player will abuse super op far range units to cross the oceans quickly. The ww2 without tradelines is basically hold off as long as you can against usa sky menace bomber spam.
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02.11.2017 - 23:07
Written by Guest, 02.11.2017 at 18:09

To be honest I think all the tradelines in the pacific ruined that map, some of them are good like the atlantic ones from USA to Europe or the Simply one of california to hawaii but all the others are just....ugh

ww2 focus didn't have the pacific or tradelines tho
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03.11.2017 - 00:38
Written by Witch-Doctor, 02.11.2017 at 17:54

They're all stupid no skill imperialist infantry spam. You think it takes skill to spam 90% infantry and 10% of whatever op high attack high cost unit?

And tik's ww1 is fucking lol. Just full rush paris and cancer wall vs russia and gg.

GGG = same bullshit imp infantry spam with small bit of elite units mixed in.

ROR = hmm should I say it, imp infantry spam with few elite units.

All of these scenarios appeal to you because you suck at the game Zephy. You think it takes more skill than the ww1 when it is unbalanced as hell. One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides. Stop pretending your scenarios are better than the ww1 scenario because they are both equally unbalanced.

It doesnt take skill to play imp and spam infantry and small amount of attack units. Infact it is similar to playing Austria-Hungary in the ww1 you hate so much. Oh and the napoleon map have the added advantage of having gw being completely broken, spamming 30 cost civilians and militia that are literally as strong if not stronger with a gen than imp infantry. Any other expensive strat is unplayable. Stop being that hipster vegan fag that only likes special organic gluten free scenarios.

*retard intensifies*

WW2 Focus has a wide variety of strats available to different players: With UK going IF, USA NC, Persia PD etc. How the fuck do you "full rush Paris and cancer wall against Russia" exactly? France just stacks Paris if he's not an idiot and that's the end of that.

GGG doesn't even have elites... how do you spam elites in it

I'd like to see you inf spam with few elites as Aetolia, Seleucids or fucking Athens.

Idk which Napoleon you're talking about, if it's about Tik-Tok's then no GW sucks since you need plenty of attack units and not just "a few elites" as you idiotically believe. If you're talking about Pyrrhus' Second Coalition GW is even more useless, there's not even a ground: stealth unit and you can only spam useless militia. That map may be a bit imp-orientated but you actually get to use every single unit type in the map for different reasons: Inf for your main spam, skirmishers for your main stack attack, forts for quick defense, artillery to break forts, howitzers for the same purpose as forts when you only have reinf in nearby cities, Cuirassiers for long-range attacks, normal cav for attack spam when needed, Grenadiers when you need both attack and defense.

Your "imp inf spam the end" understanding is flawed in so many ways it's hilarious. Infact, isn't EU+, the map you all love oh so much, the one where inf gets spammed to death in?

Next time you shit-talk scenarios try actually playing some
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Someone Better Than You
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03.11.2017 - 00:56
 Witch-Doctor (Mod)
Written by Zephyrusu, 03.11.2017 at 00:38

Written by Witch-Doctor, 02.11.2017 at 17:54

They're all stupid no skill imperialist infantry spam. You think it takes skill to spam 90% infantry and 10% of whatever op high attack high cost unit?

And tik's ww1 is fucking lol. Just full rush paris and cancer wall vs russia and gg.

GGG = same bullshit imp infantry spam with small bit of elite units mixed in.

ROR = hmm should I say it, imp infantry spam with few elite units.

All of these scenarios appeal to you because you suck at the game Zephy. You think it takes more skill than the ww1 when it is unbalanced as hell. One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides. Stop pretending your scenarios are better than the ww1 scenario because they are both equally unbalanced.

It doesnt take skill to play imp and spam infantry and small amount of attack units. Infact it is similar to playing Austria-Hungary in the ww1 you hate so much. Oh and the napoleon map have the added advantage of having gw being completely broken, spamming 30 cost civilians and militia that are literally as strong if not stronger with a gen than imp infantry. Any other expensive strat is unplayable. Stop being that hipster vegan fag that only likes special organic gluten free scenarios.

*retard intensifies*

WW2 Focus has a wide variety of strats available to different players: With UK going IF, USA NC, Persia PD etc. How the fuck do you "full rush Paris and cancer wall against Russia" exactly? France just stacks Paris if he's not an idiot and that's the end of that.

GGG doesn't even have elites... how do you spam elites in it

I'd like to see you inf spam with few elites as Aetolia, Seleucids or fucking Athens.

Idk which Napoleon you're talking about, if it's about Tik-Tok's then no GW sucks since you need plenty of attack units and not just "a few elites" as you idiotically believe. If you're talking about Pyrrhus' Second Coalition GW is even more useless, there's not even a ground: stealth unit and you can only spam useless militia. That map may be a bit imp-orientated but you actually get to use every single unit type in the map for different reasons: Inf for your main spam, skirmishers for your main stack attack, forts for quick defense, artillery to break forts, howitzers for the same purpose as forts when you only have reinf in nearby cities, Cuirassiers for long-range attacks, normal cav for attack spam when needed, Grenadiers when you need both attack and defense.

Your "imp inf spam the end" understanding is flawed in so many ways it's hilarious. Infact, isn't EU+, the map you all love oh so much, the one where inf gets spammed to death in?

Next time you shit-talk scenarios try actually playing some


Ok make one we 1v1 right now.
Let see how much skill it really takes
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03.11.2017 - 01:22
Written by Witch-Doctor, 03.11.2017 at 00:56

Ok make one we 1v1 right now.
Let see how much skill it really takes

How the fuck do you 1v1 in a scenario...
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03.11.2017 - 01:43
 Evic
Dont mind aqollo, he is being extra salty today, give the guy some room to unleash.
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03.11.2017 - 03:51
 Witch-Doctor (Mod)
Written by Zephyrusu, 03.11.2017 at 01:22

Written by Witch-Doctor, 03.11.2017 at 00:56

Ok make one we 1v1 right now.
Let see how much skill it really takes

How the fuck do you 1v1 in a scenario...


You
Me
Controlling alts
1 hour turns.
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03.11.2017 - 03:53
Written by Witch-Doctor, 03.11.2017 at 03:51

You
Me
Controlling alts
1 hour turns.

24 hour games. nice
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Someone Better Than You
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03.11.2017 - 06:23
Hadnt you noticed iv been busy lately?
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03.11.2017 - 06:48
 4nic
Written by Zephyrusu, 03.11.2017 at 00:38

Written by Witch-Doctor, 02.11.2017 at 17:54

They're all stupid no skill imperialist infantry spam. You think it takes skill to spam 90% infantry and 10% of whatever op high attack high cost unit?

And tik's ww1 is fucking lol. Just full rush paris and cancer wall vs russia and gg.

GGG = same bullshit imp infantry spam with small bit of elite units mixed in.

ROR = hmm should I say it, imp infantry spam with few elite units.

All of these scenarios appeal to you because you suck at the game Zephy. You think it takes more skill than the ww1 when it is unbalanced as hell. One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides. Stop pretending your scenarios are better than the ww1 scenario because they are both equally unbalanced.

It doesnt take skill to play imp and spam infantry and small amount of attack units. Infact it is similar to playing Austria-Hungary in the ww1 you hate so much. Oh and the napoleon map have the added advantage of having gw being completely broken, spamming 30 cost civilians and militia that are literally as strong if not stronger with a gen than imp infantry. Any other expensive strat is unplayable. Stop being that hipster vegan fag that only likes special organic gluten free scenarios.

*retard intensifies*

WW2 Focus has a wide variety of strats available to different players: With UK going IF, USA NC, Persia PD etc. How the fuck do you "full rush Paris and cancer wall against Russia" exactly? France just stacks Paris if he's not an idiot and that's the end of that.

GGG doesn't even have elites... how do you spam elites in it

I'd like to see you inf spam with few elites as Aetolia, Seleucids or fucking Athens.

Idk which Napoleon you're talking about, if it's about Tik-Tok's then no GW sucks since you need plenty of attack units and not just "a few elites" as you idiotically believe. If you're talking about Pyrrhus' Second Coalition GW is even more useless, there's not even a ground: stealth unit and you can only spam useless militia. That map may be a bit imp-orientated but you actually get to use every single unit type in the map for different reasons: Inf for your main spam, skirmishers for your main stack attack, forts for quick defense, artillery to break forts, howitzers for the same purpose as forts when you only have reinf in nearby cities, Cuirassiers for long-range attacks, normal cav for attack spam when needed, Grenadiers when you need both attack and defense.

Your "imp inf spam the end" understanding is flawed in so many ways it's hilarious. Infact, isn't EU+, the map you all love oh so much, the one where inf gets spammed to death in?

Next time you shit-talk scenarios try actually playing some

No the default map ain't inf spam untill you die
You never see people play GC DS HW SM in scenarios, dont argue that most scenarios arent imp spam cus map maker couldnt balance the map, so all the economies are shit, it will be sort of balanced when u play as imp.

Only maps that ive seen are balanced are ultimate ww2, pyrrhus ww1 and also the new LOTR map,not completly as the lotr map is imp spam as well, but a bit more balanced
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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03.11.2017 - 08:58
Written by 4nic, 03.11.2017 at 06:48

No the default map ain't inf spam untill you die
You never see people play GC DS HW SM in scenarios, dont argue that most scenarios arent imp spam cus map maker couldnt balance the map, so all the economies are shit, it will be sort of balanced when u play as imp.

Only maps that ive seen are balanced are ultimate ww2, pyrrhus ww1 and also the new LOTR map,not completly as the lotr map is imp spam as well, but a bit more balanced

UK, Germany, France, Turkey are always inf spam in EU. Also there's a difference between imp spam and inf spam, yes most scenarios are imp but you use many units not just inf. And I never talked about "most" scenarios, I talked about the scenarios which I like, which are usually PD rather than imp and sometimes even NC or GW or IF.

Also what do you mean by "balanced"? Balanced usually means both sides having equal chances of victory which is unrelated to imp or whatever
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03.11.2017 - 10:04
You scums Don't stand a chance Zephyrusu is the best debater in AtWar
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03.11.2017 - 11:05
Written by Rock Lee, 03.11.2017 at 10:04

You scums Don't stand a chance Zephyrusu is the best debater in AtWar

<3

I'm so good I once convinced someone that atWar is a nice game.
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03.11.2017 - 13:45
Written by Witch-Doctor, 02.11.2017 at 17:54

One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides.


I dont think you know what perfect play means ... atWar is not even a solved game.

https://en.m.wikipedia.org/wiki/Solved_game#Perfect_play

WW1 is a gem. Overall the map is pretty balanced for either side, and the outcome depends mostly on who has the worst teammate than who has the strongest player. Individual skill aside the eastern front doesn't makes much impact in the final outcome. How many games have I lost or see other professionals lose where they outshined and overpowered their direct opponents / war front but couldn't fight back due to bad teammates letting the opposite team become too strong.
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03.11.2017 - 14:13
Mongol History: Invasion of Japan


Nothing come close.
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If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
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13.11.2017 - 15:11
Leonista ww1 is the best.
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13.11.2017 - 16:50
Written by clovis1122, 03.11.2017 at 13:45

Written by Witch-Doctor, 02.11.2017 at 17:54

One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides.


I dont think you know what perfect play means ... atWar is not even a solved game.

https://en.m.wikipedia.org/wiki/Solved_game#Perfect_play

WW1 is a gem. Overall the map is pretty balanced for either side, and the outcome depends mostly on who has the worst teammate than who has the strongest player. Individual skill aside the eastern front doesn't makes much impact in the final outcome. How many games have I lost or see other professionals lose where they outshined and overpowered their direct opponents / war front but couldn't fight back due to bad teammates letting the opposite team become too strong.


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14.11.2017 - 06:52
 Witch-Doctor (Mod)
Written by clovis1122, 03.11.2017 at 13:45

Written by Witch-Doctor, 02.11.2017 at 17:54

One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides.


I dont think you know what perfect play means ... atWar is not even a solved game.

https://en.m.wikipedia.org/wiki/Solved_game#Perfect_play

WW1 is a gem. Overall the map is pretty balanced for either side, and the outcome depends mostly on who has the worst teammate than who has the strongest player. Individual skill aside the eastern front doesn't makes much impact in the final outcome. How many games have I lost or see other professionals lose where they outshined and overpowered their direct opponents / war front but couldn't fight back due to bad teammates letting the opposite team become too strong.


on a map such as ww1 where there are MANY limitations on what you can and cannot do, it is as close to solved as you can get.
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14.11.2017 - 07:13
Written by clovis1122, 03.11.2017 at 13:45

atWar is not even a solved game.

Clovis we're trying, just give us a few more years or so with an actual salary for analysing this so we can work 24/7 and we'll come close
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14.11.2017 - 07:25
Written by clovis1122, 03.11.2017 at 13:45

Written by Witch-Doctor, 02.11.2017 at 17:54

One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides.


I dont think you know what perfect play means ... atWar is not even a solved game.

https://en.m.wikipedia.org/wiki/Solved_game#Perfect_play

WW1 is a gem. Overall the map is pretty balanced for either side, and the outcome depends mostly on who has the worst teammate than who has the strongest player. Individual skill aside the eastern front doesn't makes much impact in the final outcome. How many games have I lost or see other professionals lose where they outshined and overpowered their direct opponents / war front but couldn't fight back due to bad teammates letting the opposite team become too strong.

i played 1 a week ago i picked uk capped bulgaria turn 3 did put 70 and austria recapped it but with mass loses and my team still lost balkans they were not even doing anything at all italy took 15 turn to put 90 unit in austria to suicide them first turn he move them + suicded on trenches and still lost them and russia died cause imp retard spamming cavalry as well even through i fucked up turkey and had all middle east except turkey by turn 15 despite that i lost my army in greece vs austria + all supplies secured i had to lose and get called noob... well said about the team game thingy :/
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14.11.2017 - 07:29
Written by Witch-Doctor, 14.11.2017 at 06:52

Written by clovis1122, 03.11.2017 at 13:45

Written by Witch-Doctor, 02.11.2017 at 17:54

One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides.


I dont think you know what perfect play means ... atWar is not even a solved game.

https://en.m.wikipedia.org/wiki/Solved_game#Perfect_play

WW1 is a gem. Overall the map is pretty balanced for either side, and the outcome depends mostly on who has the worst teammate than who has the strongest player. Individual skill aside the eastern front doesn't makes much impact in the final outcome. How many games have I lost or see other professionals lose where they outshined and overpowered their direct opponents / war front but couldn't fight back due to bad teammates letting the opposite team become too strong.


on a map such as ww1 where there are MANY limitations on what you can and cannot do, it is as close to solved as you can get.



You can't have perfect play in a game that is decided by chance.
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14.11.2017 - 07:33
 Witch-Doctor (Mod)
Written by Tundy, 14.11.2017 at 07:29

Written by Witch-Doctor, 14.11.2017 at 06:52

Written by clovis1122, 03.11.2017 at 13:45

Written by Witch-Doctor, 02.11.2017 at 17:54

One side will always win given perfect play from both side. Same for the ww1, entente will ALWAYS win given perfect play from both sides.


I dont think you know what perfect play means ... atWar is not even a solved game.

https://en.m.wikipedia.org/wiki/Solved_game#Perfect_play

WW1 is a gem. Overall the map is pretty balanced for either side, and the outcome depends mostly on who has the worst teammate than who has the strongest player. Individual skill aside the eastern front doesn't makes much impact in the final outcome. How many games have I lost or see other professionals lose where they outshined and overpowered their direct opponents / war front but couldn't fight back due to bad teammates letting the opposite team become too strong.


on a map such as ww1 where there are MANY limitations on what you can and cannot do, it is as close to solved as you can get.



You can't have perfect play in a game that is decided by chance.


There is a point where chance is not enough to influence the outcome.

Imagine if there was a game called Checkers 2.0 where there was a 0.00000000000001% chance of you losing instantly every turn. That
game would still have perfect play.

Or a better example blackjack. There is a strategy that is considered perfect play despite the randomness of the cards.
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14.11.2017 - 08:58
Aetius ww1 factors are as ill state with details as proof so nobody says shit (for pro playing) and yes i have no life if you do not want to read then just go to the result in the end of this post but if you want to say bullshits then read it

in russia vs prussia battles its totally decided by luck and funds from the west but russia when funded can shit on prussia by some warfare tactics taking to the fact that pd conscript have 7defense with general so russia will have long time before getting capped as its hard for prussia to get 200 krup to do the job also the troops expenses par turn will fuck prussia money as they cost 120/130with LB unlike having a stack that has 25/50 cost with the general upgrade of troops expenses and russia will have units from the south east marching to retake and reinforce by the way every retaken city by russia will have reinforcements which will result in lowering the communists numbers until finally being able to retake the full main land especially with the new addition of the advanced russian infantries at turn 20 while kiev is still a invulnrable fortress and as soon as the chance allows the units that are retaking russia shall go to kiev for assistance and crosseks are really good to retake russia anyways

as for turkey and uk turkey will have one way to fight back and resist and its using PD while getting funded by wg as IMP will eventually be over whelmed the general appearance at turn 10 turns the tides for the trench so unless turkey is PD uk will almost certainly be able to break through it and rip turkey.... so a pd turkey can never be broken by uk therefore the best thing uk can do is transporting egypt units to greece front and ignoring the trench as its unbreakable anyways and slowly marching with the hijaz OP unit + reinforcing the general stack from india so that the general can go to where he will be useful and another strategy can be by attacking syria's port to get in the middle east without having to break the trench and that will almost certainly work as well if the player didnt move his units to greece already but that will be very expensive and obvious if the even troopships are not used for the transportion case thereso i guess turkey and uk are balanced already as turkey can hold every place and uk can mass attack any place its more about skills and game of treachery then luck.. as turkey player will move all his units to that port when he sees the transports approaching he will move there while uk sends the troops back to break the emptied trench and rip "but i have never seen anybody doing this although its perfect plan" so therefore it wasnt as i just stated that they are balanced... a smart uk will always rape turkey

as for balkans bulgaria can withstand anything for ever if well used and romania will lose its artillery at defense if it attempts to jew bulgaria's cities and austria can do wall spam against greatly out numbered serbians to gain advantage before italy + france arrives to support him and easily take out serbia and its troops even easily breaking the trench as soon as alpankorbs arrive to greece and neither france or italy will be able to stop austria from taking everything there and after this all that is left for austria is spamming defensive units and autist walls to prevent the infidels from landing there and austria's resources are more then enough to hold off all invaders for ever and most likely be able to fuck uk in the area which will result an advantage for the turks over uk thats how it will go... i think austria and the balkans compained will have +150 reinforcements so with a pro PD and well managed economy the scary 200 of france troops landing by turn 20 will be helpless... and i would like to state that every guy picking IMP austria is dumb and stupid and loser as IMP austria will prove to eat more money aka artillery spam then inf spam as general can cosume the troops expenses of the inf unlike the artillery which will still cost 5 par turn

as for uk and france they can never ever break through an IMP wg killing who ever tries to advance by fearsome HA stack unless by lucks and tbs its more of luck there and tbs and late moves then skills

so basically its more about winning the east front its in the hands of uk and russia who has great chances to win as uk will eventually fuck austria up if controlling all of the middle east and a pro russia can never lose as i stated before in a pro game but i can with confidence say that this map will never have +4 pros on it par game so its fine as eventually one of the sides will have a fucked up player(s) that will fuck up the game and turn the tides of war as clovis have stated D
BLABLABLABLALBLABA in the end ww1 is very perfect map due to the lack of profissionals and due the game machinics that are based on luck D
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14.11.2017 - 11:42
 Witch-Doctor (Mod)
Written by SyrianDevil, 14.11.2017 at 08:58

Aetius ww1 factors are as ill state with details as proof so nobody says shit (for pro playing) and yes i have no life if you do not want to read then just go to the result in the end of this post but if you want to say bullshits then read it

in russia vs prussia battles its totally decided by luck and funds from the west but russia when funded can shit on prussia by some warfare tactics taking to the fact that pd conscript have 7defense with general so russia will have long time before getting capped as its hard for prussia to get 200 krup to do the job also the troops expenses par turn will fuck prussia money as they cost 120/130with LB unlike having a stack that has 25/50 cost with the general upgrade of troops expenses and russia will have units from the south east marching to retake and reinforce by the way every retaken city by russia will have reinforcements which will result in lowering the communists numbers until finally being able to retake the full main land especially with the new addition of the advanced russian infantries at turn 20 while kiev is still a invulnrable fortress and as soon as the chance allows the units that are retaking russia shall go to kiev for assistance and crosseks are really good to retake russia anyways

as for turkey and uk turkey will have one way to fight back and resist and its using PD while getting funded by wg as IMP will eventually be over whelmed the general appearance at turn 10 turns the tides for the trench so unless turkey is PD uk will almost certainly be able to break through it and rip turkey.... so a pd turkey can never be broken by uk therefore the best thing uk can do is transporting egypt units to greece front and ignoring the trench as its unbreakable anyways and slowly marching with the hijaz OP unit + reinforcing the general stack from india so that the general can go to where he will be useful and another strategy can be by attacking syria's port to get in the middle east without having to break the trench and that will almost certainly work as well if the player didnt move his units to greece already but that will be very expensive and obvious if the even troopships are not used for the transportion case thereso i guess turkey and uk are balanced already as turkey can hold every place and uk can mass attack any place its more about skills and game of treachery then luck.. as turkey player will move all his units to that port when he sees the transports approaching he will move there while uk sends the troops back to break the emptied trench and rip "but i have never seen anybody doing this although its perfect plan" so therefore it wasnt as i just stated that they are balanced... a smart uk will always rape turkey

as for balkans bulgaria can withstand anything for ever if well used and romania will lose its artillery at defense if it attempts to jew bulgaria's cities and austria can do wall spam against greatly out numbered serbians to gain advantage before italy + france arrives to support him and easily take out serbia and its troops even easily breaking the trench as soon as alpankorbs arrive to greece and neither france or italy will be able to stop austria from taking everything there and after this all that is left for austria is spamming defensive units and autist walls to prevent the infidels from landing there and austria's resources are more then enough to hold off all invaders for ever and most likely be able to fuck uk in the area which will result an advantage for the turks over uk thats how it will go... i think austria and the balkans compained will have +150 reinforcements so with a pro PD and well managed economy the scary 200 of france troops landing by turn 20 will be helpless... and i would like to state that every guy picking IMP austria is dumb and stupid and loser as IMP austria will prove to eat more money aka artillery spam then inf spam as general can cosume the troops expenses of the inf unlike the artillery which will still cost 5 par turn

as for uk and france they can never ever break through an IMP wg killing who ever tries to advance by fearsome HA stack unless by lucks and tbs its more of luck there and tbs and late moves then skills

so basically its more about winning the east front its in the hands of uk and russia who has great chances to win as uk will eventually fuck austria up if controlling all of the middle east and a pro russia can never lose as i stated before in a pro game but i can with confidence say that this map will never have +4 pros on it par game so its fine as eventually one of the sides will have a fucked up
player(s) that will fuck up the game and turn the tides of war as clovis have stated D
BLABLABLABLALBLABA in the end ww1 is very perfect map due to the lack of profissionals and due the game machinics that are based on luck D




You're effing clueless as to the meta of ww1.
The most effective strategy is for russia to go imp and fund france and uk who are both using iron fist.
Uk should play defensive middle east, only building inf.
Both uk and france focus on murdering germ by rushing the trenches.

Serbia and romania both go iron fist and spam only infantry, acting as roadblocks.

Italy goes imp and fund serb/rom and sending rest of spare money to france/uk.
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14.11.2017 - 12:16
Written by Witch-Doctor, 14.11.2017 at 11:42

Written by SyrianDevil, 14.11.2017 at 08:58

Aetius ww1 factors are as ill state with details as proof so nobody says shit (for pro playing) and yes i have no life if you do not want to read then just go to the result in the end of this post but if you want to say bullshits then read it

in russia vs prussia battles its totally decided by luck and funds from the west but russia when funded can shit on prussia by some warfare tactics taking to the fact that pd conscript have 7defense with general so russia will have long time before getting capped as its hard for prussia to get 200 krup to do the job also the troops expenses par turn will fuck prussia money as they cost 120/130with LB unlike having a stack that has 25/50 cost with the general upgrade of troops expenses and russia will have units from the south east marching to retake and reinforce by the way every retaken city by russia will have reinforcements which will result in lowering the communists numbers until finally being able to retake the full main land especially with the new addition of the advanced russian infantries at turn 20 while kiev is still a invulnrable fortress and as soon as the chance allows the units that are retaking russia shall go to kiev for assistance and crosseks are really good to retake russia anyways

as for turkey and uk turkey will have one way to fight back and resist and its using PD while getting funded by wg as IMP will eventually be over whelmed the general appearance at turn 10 turns the tides for the trench so unless turkey is PD uk will almost certainly be able to break through it and rip turkey.... so a pd turkey can never be broken by uk therefore the best thing uk can do is transporting egypt units to greece front and ignoring the trench as its unbreakable anyways and slowly marching with the hijaz OP unit + reinforcing the general stack from india so that the general can go to where he will be useful and another strategy can be by attacking syria's port to get in the middle east without having to break the trench and that will almost certainly work as well if the player didnt move his units to greece already but that will be very expensive and obvious if the even troopships are not used for the transportion case thereso i guess turkey and uk are balanced already as turkey can hold every place and uk can mass attack any place its more about skills and game of treachery then luck.. as turkey player will move all his units to that port when he sees the transports approaching he will move there while uk sends the troops back to break the emptied trench and rip "but i have never seen anybody doing this although its perfect plan" so therefore it wasnt as i just stated that they are balanced... a smart uk will always rape turkey

as for balkans bulgaria can withstand anything for ever if well used and romania will lose its artillery at defense if it attempts to jew bulgaria's cities and austria can do wall spam against greatly out numbered serbians to gain advantage before italy + france arrives to support him and easily take out serbia and its troops even easily breaking the trench as soon as alpankorbs arrive to greece and neither france or italy will be able to stop austria from taking everything there and after this all that is left for austria is spamming defensive units and autist walls to prevent the infidels from landing there and austria's resources are more then enough to hold off all invaders for ever and most likely be able to fuck uk in the area which will result an advantage for the turks over uk thats how it will go... i think austria and the balkans compained will have +150 reinforcements so with a pro PD and well managed economy the scary 200 of france troops landing by turn 20 will be helpless... and i would like to state that every guy picking IMP austria is dumb and stupid and loser as IMP austria will prove to eat more money aka artillery spam then inf spam as general can cosume the troops expenses of the inf unlike the artillery which will still cost 5 par turn

as for uk and france they can never ever break through an IMP wg killing who ever tries to advance by fearsome HA stack unless by lucks and tbs its more of luck there and tbs and late moves then skills

so basically its more about winning the east front its in the hands of uk and russia who has great chances to win as uk will eventually fuck austria up if controlling all of the middle east and a pro russia can never lose as i stated before in a pro game but i can with confidence say that this map will never have +4 pros on it par game so its fine as eventually one of the sides will have a fucked up
player(s) that will fuck up the game and turn the tides of war as clovis have stated D
BLABLABLABLALBLABA in the end ww1 is very perfect map due to the lack of profissionals and due the game machinics that are based on luck D




You're effing clueless as to the meta of ww1.
The most effective strategy is for russia to go imp and fund france and uk who are both using iron fist.
Uk should play defensive middle east, only building inf.
Both uk and france focus on murdering germ by rushing the trenches.

Serbia and romania both go iron fist and spam only infantry, acting as roadblocks.

Italy goes imp and fund serb/rom and sending rest of spare money to france/uk.

Results : serbia is either ignored or freely taken over as its meant to be anyways but through that austria will fuck the italian trenches or help the germans using the freedom it has through germany doesnt even need that/romania cannot wall a shit/bulgaria is free/turkey doesnt need funds+ pushes russia+ takes india maybe/russia falls very fast as you can suck it up by sending seperate artillery attacks on the walls that contains 4 defense 0-2 critical papers and on turn 18 certainly russia have nothing left/4000 income of russia wont replace the expenses of the units spam of the west especially with the iron fist supplies and french north africa will take +14 turns to land 50 unit in france without mentioning the shit range of the heavy artillery of IF and the troops expenses par turn
lol how dare you even show me your face you are seriously retarded speaking of your retardness just go fuck yourself nigger seriously how retarded can person be to refuse what im saying and say such a shit like this
----
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14.11.2017 - 12:53
 Witch-Doctor (Mod)
Written by SyrianDevil, 14.11.2017 at 12:16

Written by Witch-Doctor, 14.11.2017 at 11:42

Written by SyrianDevil, 14.11.2017 at 08:58

Aetius ww1 factors are as ill state with details as proof so nobody says shit (for pro playing) and yes i have no life if you do not want to read then just go to the result in the end of this post but if you want to say bullshits then read it

in russia vs prussia battles its totally decided by luck and funds from the west but russia when funded can shit on prussia by some warfare tactics taking to the fact that pd conscript have 7defense with general so russia will have long time before getting capped as its hard for prussia to get 200 krup to do the job also the troops expenses par turn will fuck prussia money as they cost 120/130with LB unlike having a stack that has 25/50 cost with the general upgrade of troops expenses and russia will have units from the south east marching to retake and reinforce by the way every retaken city by russia will have reinforcements which will result in lowering the communists numbers until finally being able to retake the full main land especially with the new addition of the advanced russian infantries at turn 20 while kiev is still a invulnrable fortress and as soon as the chance allows the units that are retaking russia shall go to kiev for assistance and crosseks are really good to retake russia anyways

as for turkey and uk turkey will have one way to fight back and resist and its using PD while getting funded by wg as IMP will eventually be over whelmed the general appearance at turn 10 turns the tides for the trench so unless turkey is PD uk will almost certainly be able to break through it and rip turkey.... so a pd turkey can never be broken by uk therefore the best thing uk can do is transporting egypt units to greece front and ignoring the trench as its unbreakable anyways and slowly marching with the hijaz OP unit + reinforcing the general stack from india so that the general can go to where he will be useful and another strategy can be by attacking syria's port to get in the middle east without having to break the trench and that will almost certainly work as well if the player didnt move his units to greece already but that will be very expensive and obvious if the even troopships are not used for the transportion case thereso i guess turkey and uk are balanced already as turkey can hold every place and uk can mass attack any place its more about skills and game of treachery then luck.. as turkey player will move all his units to that port when he sees the transports approaching he will move there while uk sends the troops back to break the emptied trench and rip "but i have never seen anybody doing this although its perfect plan" so therefore it wasnt as i just stated that they are balanced... a smart uk will always rape turkey

as for balkans bulgaria can withstand anything for ever if well used and romania will lose its artillery at defense if it attempts to jew bulgaria's cities and austria can do wall spam against greatly out numbered serbians to gain advantage before italy + france arrives to support him and easily take out serbia and its troops even easily breaking the trench as soon as alpankorbs arrive to greece and neither france or italy will be able to stop austria from taking everything there and after this all that is left for austria is spamming defensive units and autist walls to prevent the infidels from landing there and austria's resources are more then enough to hold off all invaders for ever and most likely be able to fuck uk in the area which will result an advantage for the turks over uk thats how it will go... i think austria and the balkans compained will have +150 reinforcements so with a pro PD and well managed economy the scary 200 of france troops landing by turn 20 will be helpless... and i would like to state that every guy picking IMP austria is dumb and stupid and loser as IMP austria will prove to eat more money aka artillery spam then inf spam as general can cosume the troops expenses of the inf unlike the artillery which will still cost 5 par turn

as for uk and france they can never ever break through an IMP wg killing who ever tries to advance by fearsome HA stack unless by lucks and tbs its more of luck there and tbs and late moves then skills

so basically its more about winning the east front its in the hands of uk and russia who has great chances to win as uk will eventually fuck austria up if controlling all of the middle east and a pro russia can never lose as i stated before in a pro game but i can with confidence say that this map will never have +4 pros on it par game so its fine as eventually one of the sides will have a fucked up
player(s) that will fuck up the game and turn the tides of war as clovis have stated D
BLABLABLABLALBLABA in the end ww1 is very perfect map due to the lack of profissionals and due the game machinics that are based on luck D




You're effing clueless as to the meta of ww1.
The most effective strategy is for russia to go imp and fund france and uk who are both using iron fist.
Uk should play defensive middle east, only building inf.
Both uk and france focus on murdering germ by rushing the trenches.

Serbia and romania both go iron fist and spam only infantry, acting as roadblocks.

Italy goes imp and fund serb/rom and sending rest of spare money to france/uk.

Results : serbia is either ignored or freely taken over as its meant to be anyways but through that austria will fuck the italian trenches or help the germans using the freedom it has through germany doesnt even need that/romania cannot wall a shit/bulgaria is free/turkey doesnt need funds+ pushes russia+ takes india maybe/russia falls very fast as you can suck it up by sending seperate artillery attacks on the walls that contains 4 defense 0-2 critical papers and on turn 18 certainly russia have nothing left/4000 income of russia wont replace the expenses of the units spam of the west especially with the iron fist supplies and french north africa will take +14 turns to land 50 unit in france
without mentioning the shit range of the heavy artillery of IF and the troops expenses par turn
lol how dare you even show me your face you are seriously retarded speaking of your retardness just go fuck yourself nigger seriously how retarded can person be to refuse what im saying and say such a shit like this


1. If inf are big threat to turk since they do decent dmg and are expensive to kill. You seem slightly stupid but let me break this down. Imp uk artillery has 7 attack 4 defense and cost 90. IF uk inf has 4 attack 9 hp which translate to ~6.66 att 7 hp for 60 cost. Range isn't an issue since you are in close proximity to turk.

2. Russia wont die fast, he'll last till turn 20. Dont believe me? Lets 1v1 prus vs rus.

3. If wg is imp his trenches is busted turn 8 guaranteed. If wg is pd or if or lb his entire team will be shit on funds and he'll eventually still die. Also if you spam HA you are autistic. 60 cost inf with 5 attack 9 hp in gen stack is basically the same if not better than an imp artillery with 7 attack or 8 att with gen.

4. Imp austria pushing into italy trench is suicide. Idc how strong you think your 100 arts are, 20 trenches and 150 italian inf will stop it. If you wait till storms, wg is already dead by then.


Gtfo noob, your strategies are antiquated and you lack any ability to think outside of the norm.
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