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Original post

Posted by Chalkface, 13.04.2011 - 21:16
For your convenience, the full list of upgrades available.

NB: If you are not a premium member, look at the second number, in Italics.


General: defence - 45 sp (50 sp)
Your General adds +1 defence to all units in the stack.

Submarines - 90 sp (100 sp)
Unlocks a new unit: Submarine. Submarines are invisible to your enemy and are good for suprise attacks on ports and Transports. +1 defence against bombers.

Imperialist - 180 sp (200 sp)
Unlocks a new strategy: Imperialist. Reduced cost and -1 attack for all units.

Sentry Plane - 360 sp (400 sp)
Unlocks a new unit: Sentry plane. Weak air unit with a very large view rage for recon and stealth detection.

Transport Capacity - 630 sp (700 sp)
+5 capacity for Transports

Marines - 900 sp (1000 sp)
Unlocks a new unit: Marines. Invisible to your enemies, Marines can stage a surprise attack where they are least expected.

Master of Stealth - 1350 sp (1500 sp)
Unlocks a new strategy: Master of Stealth. Advanced Submarines and Marines at the cost of slower and less powerful tanks and destroyers.

Militia - 1800 sp (2000 sp)
Unlocks a new unit: Militia. Very cheap poorly trained stationary troops, only good for basic defence.

Faster General - 2700 sp (3000 sp)
+1 to General's movement range.

Guerrilla Warfare - 3600 sp (4000 sp)
Unlocks a new strategy: Guerrilla Warfare. Advanced Militia and cheaper Marines at the cost of weaker Tanks and Infantry.

General: Militia HP - 4500 sp (5000 sp)
Your General adds +1 HP to all Militia in the stack.

Air Transport Capacity - 5400 sp (6000 sp)
+1 Capacity for Air Transports.

General: Infantry Attack - 5850 sp (6500 sp)
Your General adds +1 attack to all Infantry in the stack.

Lift the Fog - 6300 sp (7000 sp)
+1 view range for all units.

General: View Range - 7200 sp (8000 sp)
Your General adds +2 view range to all units in the stack.

Stronger Anti-Aircraft - 7650 (8500 sp)
+1 defence to Anti-Aircraft

Faster Submarines - 8100 sp (9000 sp)
+1 movement range to Submarines

Sky Menace - 9000 sp (10000 sp)
Unlocks a new strategy: Sky Menace. Advanced Bombers and Stealths at the cost of weaker land units.

Mobile Anti-Aircraft - 9450 sp (10500 sp)
+3 movement for Anti-Aircraft.

General: cost - 9900 sp (11000 sp)
Your General reduces weekly maintenance for all units in the stack by 4.

Blitzkrieg - 10800 sp (12000 sp)
Unlocks a new strategy: Blitzkrieg. +3 to movement, +2 to view range and -2 to defence for all units.

Safer Transportation - 11700 sp (13000 sp)
+3 HP to Transport and Air Transport.

General: Tank attack - 12600 sp (14000 sp)
Your General adds +1 attack to all Tanks in the stack.

Affordable Recon - 13500 sp (15000 sp)
-60 cost for Sentry Planes.

Lucky Militia 13950 sp (15500 sp)
+1 to max after-roll bonus for Militia

Faster Destroyers - 14400 sp (16000 sp)
+1 movement Range for Destroyers.

Submarine Capacity - 15300 sp (17000 sp)
+1 capacity for Submarines. (Carries Marines only)

Lucky Marines - 16200 sp (18000 sp)
+1 to max after-roll bonus (ARB) for Marines

General: ARB - 17100 sp (19000 sp)
Your General adds +1 ARB to all units in the stack

Stealth - 18000 sp (20000 sp)
Unlocks a new unit: Stealth. Stealth planes are invisible to your enemies. While not very powerful, they can fly far and attack when least expected.

Lucky Infantry - 18900 sp (21000 sp)
+1 to max after-roll bonus for Infantry.

General: Bomber attack -19800 sp (22000 sp)
Your General adds +1 attack to all Bombers in the stack.

Faster Marines - 20700 sp (23000 sp)
+1 movement range for your Marines.

Expendable Marines - 21600 sp (24000 sp)
-10 cost.

Cheap Transportation - 22500 sp (25000 sp)
-30 cost for Transport and -50 cost for Air Transport.

Faster General II - 23400 sp (26000 sp)
+1 movement Range for General.

Air Transport Capacity II - 24300 sp (27000 sp)
+1 capacity for Air Transports.

Faster infantry 25200 sp (28000 sp)
+1 movement Range for Infantry.

General Movement Range - 26100 sp (29000 sp)
+1 to move for all units in General's stack.

Expendable Infantry 27000 sp (30000 sp)
-10 cost for Infantry.
20.05.2012 - 21:31
Written by Acquiesce, 20.05.2012 at 21:13

Written by justin is gay, 20.05.2012 at 20:39

What about desert storm?


If I'm not mistaken Desert Storm is a premium strategy.

correct
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Don't trust the manipulative rabbit.
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21.05.2012 - 15:25
Written by Acquiesce, 20.05.2012 at 21:13

Written by justin is gay, 20.05.2012 at 20:39

What about desert storm?


If I'm not mistaken Desert Storm is a premium strategy.

no, the premium starategys are lucky bastard, iron fist,and great combiner;) just cuz i feel likr it:maniac:
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hehe xd
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21.05.2012 - 15:26
Written by justin is gay, 21.05.2012 at 15:25

Written by Acquiesce, 20.05.2012 at 21:13

Written by justin is gay, 20.05.2012 at 20:39

What about desert storm?


If I'm not mistaken Desert Storm is a premium strategy.

no, the premium starategys are lucky bastard, iron fist,and great combiner just cuz i feel likr it:
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hehe xd
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21.05.2012 - 16:09
Desert Storm is Premium too
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23.05.2012 - 11:18
Lift the fog II - 13050 (14500)
Adds +1 view range to all of your units
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09.08.2012 - 23:17
Sorry for bump but
OH MAI GAWD
1+ movement for marines and expendable marines?!?! GW just got 100% more OP.
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~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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29.08.2012 - 23:15
Written by nonames, 23.05.2012 at 11:18

Lift the fog II - 13050 (14500)
Adds +1 view range to all of your units



since you're rank 10 you surely got all upgrades anyways i wanna ask about a particular one

General Movement Range - 26100 sp (29000 sp)
+1 to move for all units in General's stack.

do I have to get faster General II upgrade before General Movement Range to get the last one work perfectly?
I only have Faster General I. so if I move my general's stack with having Faster General I and General movement range will my stack get the +1 extra range?


ty
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