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Original post

Posted by The Tactician, 24.07.2015 - 06:19
These are some suggestions that have been suggested before that would be great to see directly implemented in HTML5.

General Suggestions


''Reset Moves'' button: this would help so much rather than refreshing because it would save time especially for people with bad connections.

Chat in ally chat before the game starts: This would make it easier to plan team games beforehand especially if the players aren't in the same clan.

More winning conditions: It would be nice to add some spice (yes, it rhythms) and diversity to the game. Someone suggested kill the general before. I think a first to reach x units would be interesting, or maybe capture x enemy cities.

Better tutorial: Give new players more in depth understanding of walls, strategies, and the TB system. Perhaps auto direct them to the FAQ pages.

Watching the battle report mid turn: This would be a huge help for those who skip/want to know opponents strategy.

Training clan connections/Alliances: Most training clans have failed because of that split, I think a common forum/chat would make the process a whole lot easier. Or a common alliance where several clans get together in a common alliance chat/forum and CWs against each other don't count. Same concept.

New member ranks in clans: More options than officer and leader. Maybe make leaders set certain permissions to members of the clan (promotion/demotion, forum editing/deleting, starting wars).

Different colors for PM'ing different people: This would make chatting easier, SS cooler, less probability of WC, and wouldn't be too hard to implement.

Rated Team Games: This would add an incentive to play public team games, and would take competitiveness even further.

CWs start with 2 players: 2v2 CW'ing is a thing ya know.

Auto picking colors: This would be nice to know once you join your favorite color is picked, and as an addition:

Written by Phoenix, 26.07.2015 at 08:31

Since we're talking about making this premium..Instead of just colors.. skins would be pretty sweet, like patterns or something that only you can have. Would make it a bit more personal than just yellow, or red or w/e color you use.



Several founders of the clan not just the creator: Sometimes several players come together to make a clan!

Sending protocoins: With a way to prevent farming, of course.

Strategy nerf/boost forum: A lot of people have great (or not so) ideas for strategies but there is no dedicated place to discuss it!

Written by notserral, 03.08.2015 at 13:58

Simple option: you join you get a random country from a predetermined list (so you wouldn't get Fiji)


Casual Turn 0 for only picking countries: This would make creating and joining casual games so more convenient.

Elo limits in duels: For players to not fight for 0.1 elo (1200+). I also think there should be a negative 100 limit to avoid elosim. We already have enough rankism to deal with.

Separate radio/atn forum: they are two different entities deserving two different forums.

Sea stations that can only make naval units: Would make navy more important and add more depth to gameplay.

Total fog of war: A new game option that would add more realism to the game.

Game option to remove critical hits: This would lessen the luck factor in gameplay and would make it more challenging and lessen OP rolls.

Make an option to select units by 5: We are used to it and in several situations its much more convenient.

Sort playerlist by upvotes: Would be cool to see who has most upvotes.

More options to poll/several polls in one thread: This would be a very nice feature to add in forum and would make for more in-depth threads.

Auto global when CW starts: This would be great if you want to watch CWs and don't know its being played. This also makes the game more attractive to new players.

Showing who hosts a new game: Would be good to know who's hosting and if you're banlisted in their game.

More PC drops: If this is added to competitive games such as 5k FFAs and 3v3s it would encourage competitive gameplay as well as making it more fun.

Group private chat: This would a great feature for bringing people with common interests together (without having to leave their clans, SM4lyfe) and would make the game more attractive to log on to again.

Dynamic time (eg: t1 3 min, t2 3 min, t3 3 min, t4 3 min, t5 5 min, t6 4 min): This would be great for late games and reinforcement weeks. No voting needed and very efficient.

Make HW cheaper: Its soooooo over-valued with SP and has some potential as a 3-20k sp strat. This will make the process of finding good combos for it faster because more people will be trying it.

More default map options: Far east Asia, Caribbean, Mid-South Africa, etc. This would make gameplay a little more interesting with more options to be played.

Remove message command: Would be nice to have this (restricted) feature to remove your own message in the case of wrong chats and such.

Ping: This would be an option for players' game to make a noise when players they set PR them. This would be good for getting called to CWs or important messages.

Smaller tab where you can see players in lobby: Would look better and be less messy on-screen.


''do not "/pr <player_name>" in chat bar when clicking on player (could be to check status not pr)'': This would be much more convenient because when you just want to look on someone's profile you don't need to erase the /pr playername.

''do not open target city info-window when reaching with attacking units; irritates, specially when close to range limit'': THIS SO MUCH THIS. Please its very annoying. Just adds turns time and creates many mistakes.

''Random Selection, Inclusion of Custom Maps in Competition, and Quality'': This is a great suggestions giving diversity to the maps and games. Its very lengthy so i'll just link you to the original thread.

Crossing out player name instead of removing in a game: This would be cool to know who played before and as what country. Maybe move their name to the bottom of the list.

Day and night cycles: This would make a cool feature with darkening/lightening the globe and maybe adding special night troops.

Distinguish family members (or anyone on same IP) as non-alts: This would be very nice for players to not be accused of alts.

Online/last seen status on every forum post:
Written by Lemonade, 27.10.2015 at 16:47

Like "online" or 3hours ago". Every profil has this information, so all posts should include this too.



Inability to go through walls while at peace with a player: This would lessen backstabbing a lot.

Not counting t1 leaving in duels: This function is useless and only allows the unjust taking of elo from DCs/bad connection.

Right click ability: This would open up gameplay a lot with faster speeds and more efficient moves. It was proposed to have the right click cancel moves instead of hovering over something else.

Elo peak on profile: It would be pretty cool to see a player's elo peak especially for those who used to duel actively.

Custom save-able settings: This would work by having a 'save settings' option and several (5?) slots that you can save and settings and use them. Perhaps add 5 more slots with prem.

Make chat easier: New players don't know how to chat on different channels especially sending PRs, and this makes the game less fun and less attractive since they can't communicate with people. By making a chat tutorial or making the chat function easier to understand it would help the game attract more players.

Switch countries with teammate after picks: This would be useful for getting strong players in strong countries (cws).

List of moves with delete/reorder option: This would make prioritizing and ordering your moves much smoother.

Real-time gameplay: This would be a whole other dimension to the game, move by move turns like chess. You have 4 minutes which pauses when you finish your move, then opponent does theirs etc

Clan trophies: This would make clans have more to play for, and achievements such as coming first 5 times can be rewarded.

Thread collaboration/allowing other players to edit an OP: This would be great for collaborative efforts and threads that need to build over time.

Set upgrades for duels: This would encourage low ranks to go against higher ranks and would bring more activity to the duel scene.

Minimum damage or stabilizing rolls: Giving min. damage to units or stabilizing rolls more would be noticeable helpful and make the game more fun.

Be able to see spectators: People want to see who's viewing their games!

Show duel record PvP: This would be great for seeing who won more etc.

Strategy Creator: This has been suggested once before and I think it would add a whole new part to the game. Give us a certain measurement to not make the strategy OP. Maybe an option for it to be oriented to a certain unit or two. For example DS is mainly heli oriented and secondarily marine oriented. And a certain amount we can boost so it isn't OP. Give an option in game for custom strategies, and once a strategy is published anyone can use. Maybe prizes for most used strategy and such. This would add the incentive for players to return playing.

Strategy Tiers: I don't know if this has been suggested before but this could also add a lot of diversity to the game. Make tiers available to every strategy ( I think not RA and PD since they're strong enough on their own). Make three tiers available to be bought with SP for every strat once bought. A 'light' (tier 1) SM for example maybe would remove the inf attack nerf but also remove the bomber range. An 'extreme' blitz would further boost a +1 range and a -1 defense. I know this would be time intensive (along with the strategy creator) to balance all the strategies but I believe this would add more diversity to the strategies, more motivation to progress further through the game, and make strategies our own.
Map Making:

Cartography suggestions:


Written by clovis1122, 29.07.2015 at 10:32

rank restriction of countries/sides in a scenario/map

: Added this one because it would make life much easier for hosts.

Choosing several units for a transport to transport (can only pick one): Would add depth to map making.

Terrain for only ground troops (and air?) to walk on: Again, more depth to maps. Glaciers and such.

Copy units from other maps: If your map is a clone or similar themed this would make it easier to make.

Written by notserral, 28.07.2015 at 16:21

Like the option to select multiple countries, a similar one to allow players to select multiple sides in a scenario. Default would be one. Players would be able to have scenarios that require a number of players with only a small portion of actual players.


Auto save maps: So people don't lose their hard work especially when it takes a long time to save!

Having objectives that can be set in scenarios in return for a reward (units? cash?) [for example capture x for 800 partisans][protect y for 3 turns 2000 cash]]: This would give map makers more creativity in their handwork and an ability to set and control the flow of the game even better.

Limiting units to specific cities: This would give map makers more freedom to add depth, historic accuracy, and importance to certain cities rather than a whole faction.

Special tags:"Ports are a special tag that a city needs in order to recruit naval units, allow the map makers to create more special tags and to limit the recruitment of units to those special tags"

Auto walling in scenarios: Apparently the units don't auto wall when set and it would be more convenient if they do.

Explosive/one time units: So a ''remove unit upon engagement'' -Sheba option where you could only use the unit once then it disintegrates. This would be useful for bombs and nukes in scenarios.

Sending units: This would add realism but would need to figure out how not to make it OP. Maybe 10 units sending per turn max.

More collaborator options: Having name in map creator and being able to collaborate scenarios. This would be a nice and easy to implement feature.

Longer unit description: Just more convenient and not much of a hassle.

Alliances since turn 1: Would be really cool and give map makers more freedom to innovate.

Custom music for scenarios: VERY cool!

100% rare units chance when taking a city: Would give map makers the ability to add importance to a city.

Redo button in map editor: I don't know why this isn't already implemented.

Folders/place holders for units: This would organize units to categories to make it more organized and faster for map makers.

Banned alliances between certain players: This would be great for map makers to prevent two OP factions/countries from allying and dominating the game which makes it no fun.

Written by Columna Durruti, 08.10.2015 at 22:14

Map-making
  • Units: negative range (avoid moving specific units when blitz)
  • Invisible cities: placed randomly within a specific territory and only visible to owning player and his allies. Could be conditioned to specific victory settings or income/reinf ratios, etc. Would be great to play some guerrilla scearios!
  • Make: "this city can only be taken by specific unit"; Could be useful to elaborate a new lign of maps (and scenarios) that include "side developments" (technological and economic) and could function as "trigger cities" and/or "trigger units". As innital attempts, check scenarios like Medieval Civicus or Arvond.
  • Copy cities (with settings, ofc.)
  • Copy countries: not the borders, but the cities (and their settings, ofc.)



I also realize most of these may not be implemented but it would be nice to see some of them at least.

NEW CATEGORY: MOBILE PHONE/TOUCH-SCREEN/Non-laptop devices SUGGESTIONS


Zoom in and out with pinch: This would make playing AW much much easier and nicer for touch-screens.
A different lobby for touch screen: Same level of gameplay, more turn time etc.
Controls for gamepad: This would allow playing on PS and Xbox which would open up to a whole other section of gamers.
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Here's a new premium plan suggestion I liked:

Written by Phoenix, 18.11.2015 at 10:40


These different packs seem to be kind of confusing and if you brought them all it would probably cost way too much.
What I'm proposing is a bit more "streamlined" I guess you could say with the focus on players "upgrading" not buying individual features.. plus your icon would change from black to "bronze" "silver" "gold" depending on what you had.

It could be done slightly differently.... but the main thing is encouraging people to "upgrade".



Change game options and access all maps and scenarios - $1 for a week $3 for a month (if a player thinks they will play the game more than a couple months, buying bronze premium starts to make sense...)

Bronze premium: Start a clan and change game options permanently- $10 lifetime (one of the main things that encourages players to return is clan activity, so it makes more sense to encourage clan formation. Not everyone wants to play competitive game play and instead just want to play Rp with friends, so no need to include a gen or new strats.)

Silver premium: Make your own maps and access some new upgrades or strategies, plus all above features for $20 ($10 upgrade)

Gold Premium: Access General and General upgrades, all current strategies and all above features (perfect for competitive payers) $30 ($10 upgrade from silver, $20 upgrade from Bronze)

Platinum Premium?: Access new features? Custom strategies? Custom colors/ upload a "skin" color exclusive to you (upload an image that can be approved by mods to use instead of plain old orange, blue, red etc)? $40 ($10 upgrade from gold etc) (current lifetime premium members might be given this as a loyalty gift, they did pay $40 already in fairness).

Some aspects of this would still have to be thought over... like, how to retain revenues from people who prefer to access a general or something only for a few months. But there could be "try it out" offers on each pack.. so you might pay $5 to access a general for a month.


I'd also like to know the admins' opinion on strategy creator and strategy tiers, even if they will probably not get implemented. I made this list so the admins can look at it and inform us which might/can/will be implemented and which are a definite no. Continue suggesting and I'll keep updating.
01.09.2015 - 09:30
Written by Steve Aoki, 01.09.2015 at 07:07

.

agree, added adding a choice of picking units by 5s option.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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02.09.2015 - 15:13
I think we should have the option to send Units to other players like you do money. it would make RP so fun if you could buy units from other nations just like real life. Like Japan buying 10 american f-22s
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Do you ever Feel like you created more evil then you stopped?- Walt longmire
Insanity is just a state of mind - Hawkeye Pierce
"The only thing worse then someone who hates you is someone who loves you"
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02.09.2015 - 18:11
Written by Walt Longmire, 02.09.2015 at 15:13

I think we should have the option to send Units to other players like you do money. it would make RP so fun if you could buy units from other nations just like real life. Like Japan buying 10 american f-22s


I would like something like this in world war maps. Oh the realism in supply routes!
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Creator of banal posts
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02.09.2015 - 20:54
Add sorting by number od upvotes (like we can press a button and it sorting out by sp, elo, date of registration, reps, ....)
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03.09.2015 - 10:11
Added both suggestions!
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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05.09.2015 - 15:49
 Ace
Written by The Tactician, 03.09.2015 at 10:11

Added both suggestions!


ALLOW US TO MAKE MORE POLLS IN ONE THREAD. WILL BE USEFUL
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06.09.2015 - 08:40
Written by Ace, 05.09.2015 at 15:49

Written by The Tactician, 03.09.2015 at 10:11

Added both suggestions!


ALLOW US TO MAKE MORE POLLS IN ONE THREAD. WILL BE USEFUL

Good one. Added.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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07.09.2015 - 06:04
 Ace
Written by The Tactician, 06.09.2015 at 08:40

Written by Ace, 05.09.2015 at 15:49

Written by The Tactician, 03.09.2015 at 10:11

Added both suggestions!


ALLOW US TO MAKE MORE POLLS IN ONE THREAD. WILL BE USEFUL

Good one. Added.


Also, to see names od spectactors in game
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08.09.2015 - 10:12
Added auto global when CW starts.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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09.09.2015 - 05:19
Stryko
Account deleted


I suggest adding "Host: " to this list, since people can banlist you etc. And it's also good to know who's hosting what.
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09.09.2015 - 10:00
Written by Guest, 09.09.2015 at 05:19




added

17/9/2015 edit: added more pc drops
18/9/2015 edit: added group private chat
20/9/2015 edit: added 7 cartography suggestions (thx to this http://atwar-game.com/forum/topic.php?topic_id=21742) and dynamic time (stickhammer ftw) and making HW cheaper.
24/9/2015 edit: added remove message feature and more default map options.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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26.09.2015 - 23:54
They should add folders in game and in map creations so people know where to look. like the aircraft go in the aircraft folders and the tanks go in the artillery folder.. and the infantry can go in the infantry folder... instead of going down and scrolling down trying to find a unit haha hope this can happen with map creators and in game.
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28.09.2015 - 13:09
Written by Gillieo, 26.09.2015 at 23:54

They should add folders in game and in map creations so people know where to look. like the aircraft go in the aircraft folders and the tanks go in the artillery folder.. and the infantry can go in the infantry folder... instead of going down and scrolling down trying to find a unit haha hope this can happen with map creators and in game.

do you mean in map-making or actual play?
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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29.09.2015 - 11:31
Map making (placing units) and in actual play (choosing units) like the air jet goes in the air craft folder.
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29.09.2015 - 11:35
I think it'd be slower than faster in gameplay, but added the suggestion to map making.

edit 1/10/2015: Added banning alliances between certain countries in map making
edit 6/10/2015: Added a ping/noise when certain players pr you
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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04.10.2015 - 05:34
Written by Guest, 09.09.2015 at 05:19



I suggest adding "Host: " to this list, since people can banlist you etc. And it's also good to know who's hosting what.


Yes..., that's my old proposal

http://atwar-game.com/forum/topic.php?topic_id=17647
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07.10.2015 - 01:05
Rare units: none & extra cities: on activated always if the player has premium.
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[pr] Commando Eagle: duel?
[pr] Commando Eagle: i have to regain back the lost elos and gain extra as punishment for rush



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07.10.2015 - 11:06
Written by The Tactician, 24.07.2015 at 06:19


No "remove message" command, or total fog of war in my opinion... Otherwise these are all pretty good

Here's a few I had that received positive responses from quite a few players:

http://atwar-game.com/forum/topic.php?topic_id=20338

http://atwar-game.com/forum/topic.php?topic_id=20341
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"For out of the ground we were taken
For the dust we are,
And to the dust we shall return"
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08.10.2015 - 21:23
 Nero
Support
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Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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08.10.2015 - 22:14
Map-making
  • Units: negative range (avoid moving specific units when blitz)
  • Invisible cities: placed randomly within a specific territory and only visible to owning player and his allies. Could be conditioned to specific victory settings or income/reinf ratios, etc. Would be great to play some guerrilla scearios!
  • Make: "this city can only be taken by specific unit"; Could be useful to elaborate a new lign of maps (and scenarios) that include "side developments" (technological and economic) and could function as "trigger cities" and/or "trigger units". As innital attempts, check scenarios like Medieval Civicus or Arvond.
  • Copy cities (with settings, ofc.)
  • Copy countries: not the borders, but the cities (and their settings, ofc.)


HTML5
  • Develop map-editor in html
  • Less weight for players in lobby, put them in lower right-hand sidebar, one colum with scroll (as usual)
  • Make chat bar sizeable
  • do not "/pr <player_name>" in chat bar when clicking on player (could be to check status not pr)
  • In game: do not open target city info-window when reaching with attacking units; irrtates, specially when close to range limit
  • Don't make player name a link in game
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09.10.2015 - 14:20
Added strategy unit order by 12gsh, and 7 from Columna's suggestions. Didn't add map editor and chat bar suggestions because admins are already on them.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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09.10.2015 - 21:40
Kicking players in lobby before game starts
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15.10.2015 - 17:26
This thread should replace Pulse's community idea wishlist...

I will talk with Meester about it. btw since now you can't really suggest anything for SL, this thread should'be named "Suggestions to be possibility implemented in atWar" to avoid giving the impressions that there are different atWars (Yes, SL is still alive... but a beginner will see this and ask what does it means, eventually. )
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16.10.2015 - 01:10
Written by clovis1122, 15.10.2015 at 17:26

This thread should replace Pulse's community idea wishlist...

I will talk with Meester about it. btw since now you can't really suggest anything for SL, this thread should'be named "Suggestions to be possibility implemented in atWar" to avoid giving the impressions that there are different atWars (Yes, SL is still alive... but a beginner will see this and ask what does it means, eventually. )

good point, name was outdated, i renamed.

Edit 16/10/2015: added random map selection from playlists. http://atwar-game.com/forum/topic.php?topic_id=11512
edit 18/10/2015: added players dying not removed from list, but crossed out.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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25.10.2015 - 12:39
How about being able to play on a 3D globe (With stars in the background) just like Google Earth & a day/night cycle on it also (Every 1-5 turns). This will be an option in the lobby that the host can change just like he/she can do with the amount of turns in a game, the amount of time the turns are etc...

Some daily/weekly/monthly challenges would be good.
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*War in Europe again isn't good for anyone... that's why the EU is an Absolute! Long Live The Forth Realm! Long Live Europe!*
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25.10.2015 - 15:29
Written by DeepFriedUnicorn, 25.10.2015 at 12:39

How about being able to play on a 3D globe (With stars in the background) just like Google Earth & a day/night cycle on it also (Every 1-5 turns). This will be an option in the lobby that the host can change just like he/she can do with the amount of turns in a game, the amount of time the turns are etc...

Some daily/weekly/monthly challenges would be good.

sounds solid, but I'm curious as to how 3D globe and a day and night cycle would add to AW? Maybe special night troops or reduced turn time?
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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25.10.2015 - 16:25
Written by The Tactician, 25.10.2015 at 15:29

Written by DeepFriedUnicorn, 25.10.2015 at 12:39

How about being able to play on a 3D globe (With stars in the background) just like Google Earth & a day/night cycle on it also (Every 1-5 turns). This will be an option in the lobby that the host can change just like he/she can do with the amount of turns in a game, the amount of time the turns are etc...

Some daily/weekly/monthly challenges would be good.

sounds solid, but I'm curious as to how 3D globe and a day and night cycle would add to AW? Maybe special night troops or reduced turn time?


I mean every 1-5 turns one side of the world will get darker/brighter. the special troops? meh maybe in a zombie type of map that would be a good idea but in a modern world i don't think so
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*War in Europe again isn't good for anyone... that's why the EU is an Absolute! Long Live The Forth Realm! Long Live Europe!*
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26.10.2015 - 08:34
 brianwl (Admin)
Written by Zenith, 26.10.2015 at 08:20

Make some way to distinguish alts from family members. This is getting old...


This has been discussed in the past. The difficulty is more a technical one. How would we distinguish short of sending AW DNA swabs?
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26.10.2015 - 10:12
Written by brianwl, 26.10.2015 at 08:34

Written by Zenith, 26.10.2015 at 08:20

Make some way to distinguish alts from family members. This is getting old...


This has been discussed in the past. The difficulty is more a technical one. How would we distinguish short of sending AW DNA swabs?

Maybe when registering run an IP check and if the same IP is detected then make like a pop-up message saying ''hey! Someone else is also playing atWar near you. What is PlayerName's relation to you?'' Then have a choices of alternate account, family member, school/work-mate, and stuff like that.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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26.10.2015 - 10:17
 brianwl (Admin)
Written by The Tactician, 26.10.2015 at 10:12

Written by brianwl, 26.10.2015 at 08:34

Written by Zenith, 26.10.2015 at 08:20

Make some way to distinguish alts from family members. This is getting old...


This has been discussed in the past. The difficulty is more a technical one. How would we distinguish short of sending AW DNA swabs?

Maybe when registering run an IP check and if the same IP is detected then make like a pop-up message saying ''hey! Someone else is also playing atWar near you. What is PlayerName's relation to you?'' Then have a choices of alternate account, family member, school/work-mate, and stuff like that.


It's a good suggestion for majority. It's the people who would circumvent this by creating an alt and claiming they have a brother, and we'd end up back to wondering if it was true or not.
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