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Posts: 14   Visited by: 102 users
30.10.2011 - 14:00

Alright, I've been using LB for awhile now, it's really not that bad. It's like GC with regular infantry really (for me at least) anyways it is lacking just a bit though, I say to compensate the +2 view range should be removed (doesn't have to) and have +5 turn priority added. Turn priority? The likeliness of your attack actually attacking instead of the other persons- say, you move a tank 1st move- but someone blocks it 1st move as well. With higher move priority instead of both players having a 50% chance of their move working, the LB player has 75%. What do you think?
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30.10.2011 - 14:29
No. Too lucky.
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30.10.2011 - 15:02
 YOBA
Written by Runway1R, 30.10.2011 at 14:29

No. Too lucky.

Hence the namesake...

Although I can't really comment, having only tried the strategy once myself I have heard from many people that it is one of the weakest, most underpowered strategies around. Based on that, I have to agree.

Looking at the statistics, I can even see a player playing without a strategy at all beating a Lucky Bastard player. Hence, like Naval Commander it needs a big-time buff.
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YOBA:
Youth-Oriented, Bydło-Approved
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30.10.2011 - 15:19
Written by YOBA, 30.10.2011 at 15:02

Written by Runway1R, 30.10.2011 at 14:29

No. Too lucky.

Hence the namesake...

Although I can't really comment, having only tried the strategy once myself I have heard from many people that it is one of the weakest, most underpowered strategies around. Based on that, I have to agree.

Looking at the statistics, I can even see a player playing without a strategy at all beating a Lucky Bastard player. Hence, like Naval Commander it needs a big-time buff.


I really like Lucky bastard, but then again all I use are tanks armada's and buffed up city's lol, so it fits perfectly for me.
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30.10.2011 - 18:17
How about add luck to finding special units ?
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>.>
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30.10.2011 - 18:37
Written by reckoner., 30.10.2011 at 18:17

How about add luck to finding special units ?


I don't see how this would help at all, in fact it might be too risky (aka find a shitton of heavy artillery every attack)
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31.10.2011 - 08:58
Written by reckoner., 30.10.2011 at 18:17

How about add luck to finding special units ?


most people play w/o specials anyway, try making it more balanced with all game types pls
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I was banned for your sins

VAGlJESUS ["I love me some KFC"]
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31.10.2011 - 09:29
True, but would turn the strategy more attractive (This strategy has nothing to offer)
and not add to 100% chance of finding, about 10% more would already be good
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31.10.2011 - 09:41
Written by VAGlNEER 2.0, 31.10.2011 at 08:58

Written by reckoner., 30.10.2011 at 18:17

How about add luck to finding special units ?


most people play w/o specials anyway, try making it more balanced with all game types pls


I still don't see how specials improve anything. Like when you get a special on an island (Taiwan) and you mistake your transport for a bomber and kamikaze it. Yes I know there are some that can fly like Fighters. I only like to use partisans though. The rest are useless to me. Unless they happen to be a Nuke. I don't think LB is that lucky even though I never had it.
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I like stuff.... Yay?
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31.10.2011 - 13:48
I still stand by increasing turn priority to 75%, no other strat does this and it would make LB much more appealing to those who don't necessarily plan there attacks in advance, just rush.
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08.11.2011 - 20:25
 KYBL
Not 75%

Maybe 65%

75% is too high
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08.11.2011 - 20:27
Written by KYBL, 08.11.2011 at 20:25

Not 75%

Maybe 65%

75% is too high


Why so? When it's 50/50 and all you do is spam tanks (something LB is suprisingly good for) your chances are mainly down to around 30% because nostrat is involved, making it very hard to win. If it's at 75% it brings it to balance with all the other strats.
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08.11.2011 - 20:35
 KYBL
75% is quite high though, I find that 65, or even 70% would be better, and more balanced.
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08.11.2011 - 21:17
Written by KYBL, 08.11.2011 at 20:35

75% is quite high though, I find that 65, or even 70% would be better, and more balanced.


I choose 75% because of the 3/4 rounding, making it maybe easier to implement, and because anything lower isn't as much of a boost. Plus you have to consider, 75% is only a number- there's still ARB to be thrown in. So that 75% could vary depending on differing factors. But if it's possible, I guess 70% could be better.
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