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Posts: 3   Visited by: 23 users
18.05.2018 - 14:37
There should be an option for dynamic timing. For example, the amount of time per turn could be determined by how many total cities are held by each player. When only a few cities are held, players don't need a lot of time, but when a lot of cities are held, players need more time.
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18.05.2018 - 15:16
Locked and bumped the old thread
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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