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Posts: 1   Visited by: 29 users
29.06.2020 - 15:17
 DireWarlord99 (Mod)
Due to the dimensions of the map, a clear image of the entire map could not be provided (sorry)

The Unification of Bretonnia is a map based on the Warhammer lore with some alterations. This is a 3v4 player map with the first team being the Kingdoms of Bretonnia and the second team being the Enemies of Bretonnia:





This map plays around the idea of tier warfare: The idea that you can make better units as the battle goes on. Each tier unlocks on a new reinforcement turn and different factions will gain different new units. The game starts with all factions having tier 1 units and the last tier is tier 4. Tier unlocks unlock on the following turns:

Tier 1: Turn 0
Tier 2: Turn 5
Tier 3: Turn 9
Tier 4: Turn 13

Most factions will keep their units from a lower tier as higher tier units are unlocked. There are a few exceptions based on the faction you play as which will be described below.
Note: In this map, Stealth Units and Air Units cannot cap cities.

Heroes:
There aren't any General Units on this map. Instead, there are hero type units. Heroes have low attack and defense but have high crit and hp making them tanks in their own right. All heroes on this map have a transport capacity of 20 and a range of 15, meaning you can use a hero unit to move other units swiftly across the map. Heroes only spawn as events (mentioned below) and only some factions have heroes. You cannot transport a hero with another hero. It is encouraged to protect your heroes as there speed and transport capabilities can be vital to winning both offensive and defensive battles



The Kingdoms of Bretonnia:
Note: All Kingdoms of Bretonnia factions can make Reinforcement Buildings starting turn 1.

King Louen Leoncoeur: Difficulty 4/5
Starting cash: 2000
Unit Roster: Elite Cavalry and Flying Cavalry with weaker Infantry
Suggested Strategies: Imperialist

Events:
Turn 1:
King Louen Leoncoeur (Hero), 8 Men-at-Arms, 4 Knights Errant, 25 Peasant Bowmen, and 3 Peasant Mobs near Couronne
20 Peasant Bowmen in Artois
20 Peasant Bowmen in Lyonesse
Empire Units Spawn inside the cities in The Empire. These units are "building" units and cannot be moved in any way, shape or form.
Spearmen at Arms spawn in places where you are allowed to wall
Turn 5:
20 Coalition Knights near Altdorf in The Empire
Can train Knights Errant (Cavalry Attack), Knights of the Realm (Cavalry Defense), and Pegasus Knights (Flying Cavalry)
Turn 9:
30 Coalition Knights near Altdorf in The Empire
Can train Questing Knights (Elite Cavalry Attack) and Grail Knights (Elite Cavalry Defense)
Turn 13:
The Green Knight (Hero), 10 Unified Questing Knights, and 10 Unified Grail Knights near Couronne
Peasant Units can no longer be trained. Instead, they are replaced by Polearm Men-at-Arms (Defense Infantry) and Trained Men-at-Arms (Attack infantry). All Cavalry units become Unified, meaning their cost is the same but they get better attack, defense, hp, and crit.
Can train Grail Guardians (Elite Versatile Calvary with extra defenses to Chaos Spawns and Skaven Abominations), and Royal Pegasus Knights (Elite Flying Cavalry)
Can also train Royal Hippogryph Knights (Unique Elite Flying Calvary)




The Fay Enchantress: Difficulty 3/5
Starting cash: 1000
Unit Roster: Elite Defensive Cavalry with better Attack Infantry
Suggested Strategies: Imperialist, Perfect Defence

Events:
Turn 1:
Fay Enchantress (Hero), 1 Grail Guardian, 2 Grail Knights, 4 Battle Pilgrims, 6 Peasant Mob, and 7 Peasant Bowmen near Brionne
20 Peasant Bowmen near Quenelles
20 Peasant Bowmen in Carcassonne
20 Peasant Bowmen in Parravon
4 Royal Pegasus Knights in the Pegasus Mountains near Parravon
Spearmen at Arms spawn in places where you are allowed to wall
Turn 5:
4 Royal Pegasus Knights in the Pegasus Mountains near Parravon
Can train Knights of the Realm (Cavalry Defense), Battle Pilgrims (Elite Infantry Attack), and Pegasus Knights (Flying Cavalry)
Turn 9:
4 Royal Pegasus Knights in the Pegasus Mountains near Parravon
Can train Grail Knights (Elite Cavalry Defense)
Turn 13:
3 Royal Pegasus Knights and 2 Royal Hippogryph Knights in the Pegasus Mountains near Parravon
Can train Grail Guardians (Elite Versatile Calvary with extra defenses to Chaos Spawns and Skaven Abominations), and Royal Pegasus Knights (Elite Flying Cavalry)
Coalition Forces will be near Carcassonne and in Athel Loren . Coalition Forces are free attack and defence units of different varieties. These units cannot be trained. Orion (Hero) will be in Athel Loren
Turn 17:
3 Royal Pegasus Knights and 2 Royal Hippogryph Knights in the Pegasus Mountains near Parravon
Coalition Forces will be near Carcassonne and in Athel Loren . Coalition Forces are free attack and defence units of different varieties. These units cannot be trained.
Turn 21:
3 Royal Pegasus Knights and 2 Royal Hippogryph Knights in the Pegasus Mountains near Parravon
Coalition Forces will be near Carcassonne and in Athel Loren . Coalition Forces are free attack and defence units of different varieties. These units cannot be trained. Durthu (Hero) will be in Athel Loren
Turn 25:
3 Royal Pegasus Knights and 2 Royal Hippogryph Knights in the Pegasus Mountains near Parravon
Coalition Forces will be near Carcassonne and in Athel Loren . Coalition Forces are free attack and defence units of different varieties. These units cannot be trained.

Alberic de Bordeleaux: Difficulty 4/5
Starting cash: 1000
Unit Roster: Elite Offensive Cavaly with better Defensive Infantry
Suggested Strategies: Imperialist, Iron Fist

Events:
Turn 1:
Alberic de Bordeleaux (Hero), 4 Knights Errant, 8 Foot Squires, 5 Peasant Bowmen, and 3 Peasant Mob near Bordeleaux
20 Peasant Bowmen in Bordeleaux
20 Peasant Bowmen in Bastonee
20 Peasant Bowmen in Monfort
10 Foot Squires in Watchers of the Sisters
Spearmen at Arms spawn in places where you are allowed to wall
Turn 5:
Can train Knights Errant (Cavalry Attack), Foot Squires (Elite Infantry Defense), and Pegasus Knights (Flying Cavalry)
Turn 9:
Can train Questing Knights (Elite Cavalry Attack)

Turn 13:
Coalition Forces will be at Bordeleaux. Coalition Forces are free attack and defense units of different varieties. These units cannot be trained.
Peasant Units can no longer be trained. Instead, they are replaced by Polearm Men-at-Arms (Defence Infantry) and Trained Men-at-Arms (Attack infantry). All Cavalry units become Unified, meaning their cost is the same but they get better attack, defense, hp, and crit.
Can train Grail Guardians (Elite Versatile Calvary with extra defenses to Chaos Spawns and Skaven Abominations), and Royal Pegasus Knights (Elite Flying Cavalry)
Turn 17:
Coalition Forces will be at Bordeleaux. Coalition Forces are free attack and defense units of different varieties. These units cannot be trained.
Turn 21:
Coalition Forces will be at Bordeleaux. Coalition Forces are free attack and defense units of different varieties. These units cannot be trained.
Turn 25:
Coalition Forces will be at Bordeleaux. Coalition Forces are free attack and defense units of different varieties. These units cannot be trained.



The Enemies of Bretonnia:

Clan Skryre: Difficulty 2/5
Starting cash: 2000
Unit Roster: Weak but Spammable Units with some Elite Attack Monsters
Suggested Strategies: Imperialist, Iron Fist, Perfect Defense

Events:
Turn 1:
20 Skaven Slave Rats near The Skaven
Turn 5:
20 Skaven Slave Rats near The Skaven
Can Train Skaven Plague Monks (Attack Infantry) and Skaven Ratling Guns (Defense Infantry
Turn 9:
20 Skaven Slave Rats near The Skaven
Can train Skaven Rat Ogres (Attack Monster)
Turn 13:
50 Skaven Slave Rats near The Skaven
Can Train Skaven Abominations (Elite Attack Monster)
Turn 17:
50 Skaven Slave Rats near The Skaven
Turn 21:
50 Skaven Slave Rats near The Skaven
Turn 25:
50 Skaven Slave Rats near The Skaven

Chaos of the World: Difficulty 3.5/5
Starting cash: 6000
Unit Roster: Early tier units consist of Weak Defensive units with Strong Attack Units. Later tier units consist of Elite Attack Cavalry and Monsters and Elite Defensive Infantry
Suggested Strategies: Imperialist, Blitzkrieg, Hybrid Warfare

Events:
Turn 1:
25 Norscan Raiders around the Chaos Warhost
10 Ungor Spearmen Herd, 10 Ungor Raiders, 10 Ungor Herd, 5 Centigors, 5 Cygors, 10 Razgor Chariots and 10 Minotaurs in The Empire
10 Ungor Spearmen Herd, 10 Ungor Raiders and 10 Ungor Herd in the Paths Through the Barrows
10 Blood Knights and 30 Black Knights near Nalia in the far south of The Empire
Turn 5:
25 Norscan Raiders around the Chaos Warhost
Can train Cygors (Attack Monster), and Razgor Chariots (Elite Attack Cavalry)
Turn 9:
25 Norscan Raiders around the Chaos Warhost
10 Ungor Spearmen Herd, 10 Ungor Raiders, 10 Ungor Herd, 10 Cygors, and 10 Minotaurs in The Empire
Turn 13:
50 Norscan Raiders around the Chaos Warhost
10 Blood Knights and 30 Black Knights near Nalia in the far south of The Empire
Kholke Sunearter (Hero) 10 Dragon Ogres, 10 Chaos Trolls, Prince Sigvald the Magnificent (Hero) and 20 Norscan Raiders near the Port of Nordland in The Empire
Sarthorerl the Everwatcher (Hero), 10 Chaos Knights, 10 Chaos Warriors, Archaon the Everchosen (Hero), 10 Chosen, 5 Chaos Spawns, and 5 Chaos Champions near the chaos capital in The Empire
You can no longer make any beastmen units. Your new unit roster consists of Chaos units and Norscan Raiders. These new units have a variety of Elite Attack, Elite Defense, Elite Calvary, Elite Attack Monsters, and Elite Versatile Monsters
Turn 17:
50 Norscan Raiders around the Chaos Warhost
10 Chosen near the Gisoreux Gap in The Empire
10 Chosen near the Axe Bite Pass in The Empire

Skullmasher Orcs: Difficulty 2/5
Starting cash: 2000
Unit Roster: A balanced unit roster of Infantry and Cavalry with some Monsters
Suggested Strategies: Imperialist, Reckless Attack, Hybrid Warfare, Perfect Defense

Events:
Turn 1:
25 Orc Boyz in Orc Occupied Pale Sisters
25 Orc Boyz in Orc Infested Massif Orcal
Turn 5:
25 Orc Boyz in Orc Occupied Pale Sisters
25 Orc Boyz in Orc Infested Massif Orcal
Can Train Trolls (Attack Monster), Black Orcs (Elite Versatile Infantry), and Orc Boar Chariots (Elite Attack Calvary)
Turn 9:
25 Orc Boyz in Orc Occupied Pale Sisters
25 Orc Boyz in Orc Infested Massif Orcal
Turn 13:
25 Orc Boyz and 25 Black Orcs in Orc Infested Massif Orcal
Turn 17:
25 Orc Boyz and 25 Black Orcs in Orc Infested Massif Orcal
Turn 21:
25 Orc Boyz and 25 Black Orcs in Orc Infested Massif Orcal
Turn 25:
25 Orc Boyz and 25 Black Orcs in Orc Infested Massif Orcal

Undead of Mousillon: Difficulty 3/5
Starting cash: 2000
Unit Roster: Weak but Spammable Units with Powerful Elite Defense Infantry, Stealth, and Attack Cavalry
Suggested Strategies: Imperialist, Iron Fist, Perfect Defence

Events:
Turn 1:
The Red Duke (Hero) and 20 Skeletons in Resurging Mousillon
20 Zombies in Mousillon
Turn 5:
20 Skeletons in Resurging Mousillon
20 Zombies in Mousillon
Can Train Hexwraiths (Stealth Calvary), Grave Guard (Elite Defense Infantry), and Crypt Horrors (Versatile Monsters)
Turn 9:
20 Skeletons in Resurging Mousillon
20 Zombies in Mousillon
Turn 13:
30 Skeletons and 30 Zombies in Ruined Dwarven Hold
Can Train Blood Knights (Elite Attack Calvary)
Turn 17:
30 Skeletons and 30 Zombies in Ruined Dwarven Hold
Turn 21:
30 Skeletons and 30 Zombies in Ruined Dwarven Hold
Turn 25:
30 Skeletons and 30 Zombies in Ruined Dwarven Hold
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