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It seems too much of an emphasis on speed in building walls. The faster you and click and drag the better off you are.
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Written by bobbybee, 27.01.2015 at 03:49
It seems too much of an emphasis on speed in building walls. The faster you and click and drag the better off you are.
I'm not sure how easy it would be to implement, but I'd like to introduce an automatic "wall-up" button one day. Would sure save a lot of boring click and dragging.
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Exo-K Posts: 403 From: Australia
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The ability to auto produce from every city with the click of a button instead of having to go from country to country would help a lot in world games
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The best players are those who think outside the box and aren't afraid to try something new
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Written by Ivan, 27.01.2015 at 04:08
I'm not sure how easy it would be to implement, but I'd like to introduce an automatic "wall-up" button one day. Would sure save a lot of boring click and dragging.
No, please don't, making walls is an important balancing aspect of the game ...otherwise a player with more cities and units will always have an advantage over his opponent and this doesn't have to be skill related but rather the fact of initial expansion options and strategy of choice.
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Having all colors available? Or even increasing the variety of colors?
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
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Being able to use the keyboard to buy and move units:
* Select a city
* Press CTRL + "hotkey assigned to that unit" to buy that unit
* Press CTRL + SHIFT + "hotkey" to buy in increments of 5
* Press "hotkey" to select 1 unit of that type to the stack
* Press SHIFT + "hotkey" to select 5 of that unit type
* Press SPACE to move the selected units (this one would be interesting even if the above ones weren't implemented)
Being able to build all reinforcements of a certain unit type from the unit menu:
(pretend the green button is some nice icon)
In a game lobby, you can't see the level limits set by the map creator
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Written by Mahdi, 23.11.2013 at 20:30
I don't consider the phrase "massive fag" to be an insult. Mods did.
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I would love to have a hotkey assigned to stealth units in order to drag them all from the city without having to worry about moving infantry.
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Written by Tundy, 27.01.2015 at 07:21
I would love to have a hotkey assigned to stealth units in order to drag them all from the city without having to worry about moving infantry.
I would love to be able to drag a stack of bombers and air transport, and the transport would be full of infantry or militia
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Written by Mahdi, 23.11.2013 at 20:30
I don't consider the phrase "massive fag" to be an insult. Mods did.
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At the end game screen I would like to see some more graphs such as SP earned by turn, unit count by turn, and total number of cities by turn. Maybe you could also make it show each player's strategy next to their name and SP, but only if they are already dead or the game is over. So maybe you could make something like this on both the turn screen and the end game screen.
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"Riddle me this, Riddle me that...?" - The Riddler
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At the end game screen I would like to see some more graphs such as SP earned by turn, unit count by turn, and total number of cities by turn.
support but not for the strategy part. End of game graphs could be more precise and complete.
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A Pause Button
Sometimes, I'm in cw and someone rings at my door, last time I couldn't answer and the person went away, I never knew who it was.
At other times, I receive phone calls or stuffs happens like someone dcs. When someone dc in cw, it create a lot of fuss and people need to tie and when they dont want to, it makes people angry and stuff... These things happens often and ruin good cws. With a pause button, when one dc, his teammates can pause the game so that nobody lose a turn and the cw can continue as if nothing happened.
I propose that we get a pause button so that when something like that happens, one can pause the game for 4 minutes maximum (could be a definite time or not, but max 4 mins).
To prevent abuse, a player could only pause once per game, or only one pause could be allowed per game. Since it's only 4 mins, it wouldn't be so bad anyway.
That and an Undo button
http://atwar-game.com/forum/topic.php?topic_id=17014
Thanks a lot
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RaYan S.K Account deleted |
make the wall to be triangle it will be cool
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Written by Ivan, 27.01.2015 at 04:08
Written by bobbybee, 27.01.2015 at 03:49
It seems too much of an emphasis on speed in building walls. The faster you and click and drag the better off you are.
I'm not sure how easy it would be to implement, but I'd like to introduce an automatic "wall-up" button one day. Would sure save a lot of boring click and dragging.
i can understand why youd want such a feature as a rank 5, when everything is so slow and it takes you a good 30 seconds to form a single wall. But your speed builds up and a lot of high ranks can now wall in 5 seconds or less. It has become a part of the game, especially since theres skill in building certain walls, ie making your wall longer on a city to block a certain path beside it.
id like to suggest making right click usable in game, if you right click on a city or a stack, you pull 1 unit out. That would speed up walling and wallfucking by reducing the need to open the menu everytime.
also pulses ideas are great.
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RaYan S.K Account deleted |
Edit rank 9 face
i prefer the first photo
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Oh another suggestion, id like to see a button beside the pictures of units that turns on and off auto in an individual city. It can be quite slow in a low turntime game opening that scroll menu to select a specific unit to autoproduce, especially in maps with many different unit types.
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id like to suggest making right click usable in game, if you right click on a city or a stack, you pull 1 unit out. That would speed up walling and wallfucking by reducing the need to open the menu everytime.
godamnit that is a brilliant idea.we need this!THIS is importand! lao all those potatoes made you a genius!
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I'd like to have a functionality called "Advance mode".
When you click on it, you can see the priority of your actual move and range. I'm looking for more, but I guess those two seems pretty easy to implement.
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Quote: Quote:
id like to suggest making right click usable in game, if you right click on a city or a stack, you pull 1 unit out. That would speed up walling and wallfucking by reducing the need to open the menu everytime.
also pulses ideas are great.
support this, great idea...
i dont support automatic walls unless you make it option before the game start under advanced settings. so we could use in case some player is lagging or anything like that.
wouls also be fun to have an option where no walls are allowed ofc under advanced settings
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id like to suggest making right click usable in game, if you right click on a city or a stack, you pull 1 unit out. That would speed up walling and wallfucking by reducing the need to open the menu everytime.
Right click is not allowed in Silverlight, so we can't use it in the current version. I believe it's possible in HTML5 (never tried), but since we want the game to be playable on mobile devices, we will have to stick to regular clicks only (no mouse over either).
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Written by RaulPB, 27.01.2015 at 06:13
Having all colors available?
Already done in HTML5.
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Being able to use the keyboard to buy and move units:
* Select a city
* Press CTRL + "hotkey assigned to that unit" to buy that unit
* Press CTRL + SHIFT + "hotkey" to buy in increments of 5
* Press "hotkey" to select 1 unit of that type to the stack
* Press SHIFT + "hotkey" to select 5 of that unit type
* Press SPACE to move the selected units (this one would be interesting even if the above ones weren't implemented)
Being able to build all reinforcements of a certain unit type from the unit menu
I'll make sure to add some keyboard shortcuts - especially for buying and moving troops.
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Written by Guest, 27.01.2015 at 08:44
Edit rank 9 face
i prefer the first photo
Sorry about the inconsistency. Right now the game uses vectors, while the website uses png images. In HTML5 rank images will be from the same source in both places.
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1. Official SP needed for rank 14. Mauzer is fast approaching 2m.
2. Allow 4 players to start a CW. I realize this isn't exactly an interface suggestion but I imagine it's an easy change that lots of people support.
3. Bring back the shoutbox! I thought this was a nice feature on the homepage not sure why it disappeared.
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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1. Official SP needed for rank 14. Mauzer is fast approaching 2m.
2. Allow 4 players to start a CW. I realize this isn't exactly an interface suggestion but I imagine it's an easy change that lots of people support.
3. Bring back the shoutbox! I thought this was a nice feature on the homepage not sure why it disappeared.
1. Or maybe we'll just make 13 the highest possible rank?
2. I don't believe 2 participants per coalition really qualify for it to be a "Coalition War".
3. Shoutbox was nothing but spam and insults. Frankly rather embarrassing. All useful messages were always on the forum.
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Could we have a button or link to bring up the battle results? Most of the time, I don't have time to watch the battles, but there are a few occasion where it would be beneficial to see the results midway or near the end of the turn
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Written by Ivan, 27.01.2015 at 15:10
1. Or maybe we'll just make 13 the highest possible rank?
That would kind of make sense with the skull icon! Not sure how to feel about this.
Written by Ivan, 27.01.2015 at 15:10
3. Shoutbox was nothing but spam and insults. Frankly rather embarrassing. All useful messages were always on the forum.
Yeah fair enough :S
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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Quote: Written by Ivan, 27.01.2015 at 15:10
1. Or maybe we'll just make 13 the highest possible rank?
NOOOOO
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Written by Ivan, 27.01.2015 at 15:10
1. Or maybe we'll just make 13 the highest possible rank?
if its not hard to make, i think rank 14 will be very helpfull and importand to implement.its good for any game, if you have some goals/reward for people to aim for and SP/rank serves the purpose of the carot (to the donkey) very well
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Written by Ivan, 27.01.2015 at 10:59
Right click is not allowed in Silverlight, so we can't use it in the current version. I believe it's possible in HTML5 (never tried), but since we want the game to be playable on mobile devices, we will have to stick to regular clicks only (no mouse over either).
Honestly outside of casual games i doubt many would attempt to play this game without a mouse or a touchpad. although if you can make what i suggested possible through a hotkey that would be great too. I think thats what pulse meant with this "* Press "hotkey" to select 1 unit of that type to the stack".
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I'd like to have a functionality called "Advance mode".
When you click on it, you can see the priority of your actual move and range. I'm looking for more, but I guess those two seems pretty easy to implement.
Yes i need to know my move count
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Hi
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Written by Ivan, 27.01.2015 at 10:59
Right click is not allowed in Silverlight, so we can't use it in the current version. I believe it's possible in HTML5 (never tried), but since we want the game to be playable on mobile devices, we will have to stick to regular clicks only (no mouse over either).
Honestly outside of casual games i doubt many would attempt to play this game without a mouse or a touchpad. although if you can make what i suggested possible through a hotkey that would be great too. I think thats what pulse meant with this "* Press "hotkey" to select 1 unit of that type to the stack".
I tried the new version on a mobile. Granted, not much is implemented yet, but dragging units around, quickly zooming in/out and moving the map works awesome already, without us even trying to adapt anything for mobiles yet. Using touchscreen controls for this feels very natural.
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In HTML 5 I would personally love to see if you could implement Extra Cities in every single game.. Instead of starting at the normal amount of cities, make the default 100+ Cities, and have to click it not be to 100+. Would really be helpful, also extremely helpful for those who don't have premium..
Thanks!
EDIT: Not sure what category this goes in, but I wouldn't fit it in gameplay, since Id assume this would be extremely easy to implement!
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It's not the end.
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Written by Ivan, 27.01.2015 at 15:10
1. Or maybe we'll just make 13 the highest possible rank?
Hahahaha I was dreaming of seeing someday a rank 15 myself! If you implement that, you'll break my dreams! (and possibly Mauzer's too)
Written by Ivan, 27.01.2015 at 15:10
2. I don't believe 2 participants per coalition really qualify for it to be a "Coalition War".
Some people have even done 1 vs 1 cw. Believe me, 2 vs 2 is much better than that and it's viable. Anyway, it's not that important of a change since people still play them (yeah, I'm guilty as well....)
Btw, is there a chance that what Clovis asked could be implemented?? (Some way to know our movement priority)
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
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Written by RaulPB, 28.01.2015 at 04:58
Btw, is there a chance that what Clovis asked could be implemented?? (Some way to know our movement priority)
Yes, by upvotes.
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Written by RaulPB, 28.01.2015 at 04:58
Btw, is there a chance that what Clovis asked could be implemented?? (Some way to know our movement priority)
Yes, by upvotes.
No, learn to prioritize.
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Ivan, what about more icons for units?
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I cannot find the post now but what if we can make a use of the #g and #m codes? One game in AW have this link:
But when you give it to other person it is usually asked "Do you want to leave AtWar?" and instead of joining the game he get to AW home website....
A button for introduce those codes would be useful.
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Alot of nice ideas here i think i heard it in forums before but how about some fresh upgrades like militia range....alot more but im sure u can come up with them without me listing the out
also maybe some way to buy a few more seconds for turn with sp sometimes u need 10 more seconds for rush XD
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I've already made a thread about this, so this is another good place to post it.
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I think DS need to be tweaked maybe more expensive marines for cheaper helis. It a really cool strat the most dont play because of how expensive it is...also theres games when i play DS ukriane and have 35 helis in my cap and cant recap...maybe the gen should have an uprgrade to help your helis as far as range attack or maybe critical points.
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There is three ways to do things, good, bad, and the way i do it
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Written by Refresh, 28.01.2015 at 14:55
I've already made a thread about this, so this is another good place to post it.
YES! We'd like to know who/how many people is watching us play a game!
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.
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A button that allows a player to invite another player to his game. This is particularly good when someone is introducing his friend into the game.
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Http://atwar-game.com/forum/topic.php?topic_id=17826
^
also may be useful
http://atwar-game.com/forum/topic.php?topic_id=16068&board_page=7
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[pr] Your Camel: Al Fappino: fapfapfapfapfapfapfapfapfap, what day is it fap?
If you go on ebay and find a life, lmk so i can give you cash so u can get it-Commando Eagle
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Written by Ivan, 27.01.2015 at 10:59
Right click is not allowed in Silverlight, so we can't use it in the current version. I believe it's possible in HTML5 (never tried), but since we want the game to be playable on mobile devices, we will have to stick to regular clicks only (no mouse over either).
Honestly outside of casual games i doubt many would attempt to play this game without a mouse or a touchpad. although if you can make what i suggested possible through a hotkey that would be great too. I think thats what pulse meant with this "* Press "hotkey" to select 1 unit of that type to the stack".
First sorry for my English I'm French
I thought of an alternative to the idea of right click for walls.
The picture below will be better than my explanation.
Do the same for militia.
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Exo-K Posts: 403 From: Australia
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Written by Hehancer, 28.01.2015 at 21:11
Written by Ivan, 27.01.2015 at 10:59
Right click is not allowed in Silverlight, so we can't use it in the current version. I believe it's possible in HTML5 (never tried), but since we want the game to be playable on mobile devices, we will have to stick to regular clicks only (no mouse over either).
Honestly outside of casual games i doubt many would attempt to play this game without a mouse or a touchpad. although if you can make what i suggested possible through a hotkey that would be great too. I think thats what pulse meant with this "* Press "hotkey" to select 1 unit of that type to the stack".
First sorry for my English I'm French
I thought of an alternative to the idea of right click for walls.
The picture below will be better than my explanation.
Do the same for militia.
you mean to make right click = select one of x unit type?
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The best players are those who think outside the box and aren't afraid to try something new
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Written by Exo-K, 29.01.2015 at 01:52
you mean to make right click = select one of x unit type?
It could be one hotkey too...
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Not by right click. To select a single infantry left mouse still on the city and the small window you select "1 infantry."
This allows for the movement in one click without using the right click. Right click may be difficult to implement (silverlight) which is why I suggest this alternative.
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Please make the chat tabbed rather than drop down multi select. Thats the way most games are on the internet and is way better that way. You shouldn't lose chats when moving from one tab to another. Only when in game should ally tab be highlighted. This way you won't lose chats when switching from one room to another. Obviously there should be a all chats tab as well where you can view all chats.
This I don't think should be too hard to implement. You only need to make sure chats are persisting in each tabs.
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