Written by Phoenix, 26.07.2015 at 08:31
Since we're talking about making this premium..Instead of just colors.. skins would be pretty sweet, like patterns or something that only you can have. Would make it a bit more personal than just yellow, or red or w/e color you use.
Written by Pulse, 03.08.2015 at 13:58
Simple option: you join you get a random country from a predetermined list (so you wouldn't get Fiji)
Written by Lemonade, 27.10.2015 at 16:47
Like "online" or 3hours ago". Every profil has this information, so all posts should include this too.
Written by clovis1122, 29.07.2015 at 10:32
rank restriction of countries/sides in a scenario/map
Written by Pulse, 28.07.2015 at 16:21
Like the option to select multiple countries, a similar one to allow players to select multiple sides in a scenario. Default would be one. Players would be able to have scenarios that require a number of players with only a small portion of actual players.
Written by Columna Durruti, 08.10.2015 at 22:14
- Units: negative range (avoid moving specific units when blitz)
- Invisible cities: placed randomly within a specific territory and only visible to owning player and his allies. Could be conditioned to specific victory settings or income/reinf ratios, etc. Would be great to play some guerrilla scearios!
- Make: "this city can only be taken by specific unit"; Could be useful to elaborate a new lign of maps (and scenarios) that include "side developments" (technological and economic) and could function as "trigger cities" and/or "trigger units". As innital attempts, check scenarios like Medieval Civicus or Arvond.
- Copy cities (with settings, ofc.)
- Copy countries: not the borders, but the cities (and their settings, ofc.)
Written by Phoenix, 18.11.2015 at 10:40
These different packs seem to be kind of confusing and if you brought them all it would probably cost way too much.
What I'm proposing is a bit more "streamlined" I guess you could say with the focus on players "upgrading" not buying individual features.. plus your icon would change from black to "bronze" "silver" "gold" depending on what you had.
It could be done slightly differently.... but the main thing is encouraging people to "upgrade".
Change game options and access all maps and scenarios - $1 for a week $3 for a month (if a player thinks they will play the game more than a couple months, buying bronze premium starts to make sense...)
Bronze premium: Start a clan and change game options permanently- $10 lifetime (one of the main things that encourages players to return is clan activity, so it makes more sense to encourage clan formation. Not everyone wants to play competitive game play and instead just want to play Rp with friends, so no need to include a gen or new strats.)
Silver premium: Make your own maps and access some new upgrades or strategies, plus all above features for $20 ($10 upgrade)
Gold Premium: Access General and General upgrades, all current strategies and all above features (perfect for competitive payers) $30 ($10 upgrade from silver, $20 upgrade from Bronze)
Platinum Premium?: Access new features? Custom strategies? Custom colors/ upload a "skin" color exclusive to you (upload an image that can be approved by mods to use instead of plain old orange, blue, red etc)? $40 ($10 upgrade from gold etc) (current lifetime premium members might be given this as a loyalty gift, they did pay $40 already in fairness).
Some aspects of this would still have to be thought over... like, how to retain revenues from people who prefer to access a general or something only for a few months. But there could be "try it out" offers on each pack.. so you might pay $5 to access a general for a month.